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Shape-Changing Haptic Interfaces

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The three shape-changing haptic interfaces we have created. A pedestrian navigates by feeling directions through the S-BAN's shape. Drangle and Brangle use shape change to enable workers to drill holes and place bricks at specified angles.

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Publications

Haptic Intelligence Robotics Article Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction Tashiro, N., Faulkner, R., Melnyk, S., Rosales Rodriguez, T., Javot, B., Tahouni, Y., Cheng, T., Wood, D., Menges, A., Kuchenbecker, K. J. ACM Transactions on Computer-Human Interaction, 32(1):1-40, April 2025 (Published)
Recent efforts to connect builders to digital designs during construction have primarily focused on visual augmented reality, which requires accurate registration and specific lighting, and which could prevent a user from noticing safety hazards. Haptic interfaces, on the other hand, can convey physical design parameters through tangible local cues that don't distract from the surroundings. We propose two edge-changing haptic devices that use small inertial measurement units (IMUs) and linear actuators to guide users to perform construction tasks in real time: Drangle gives feedback for angling a drill relative to gravity, and Brangle assists with orienting bricks in the plane. We conducted a study with 18 participants to evaluate user performance and gather qualitative feedback. All users understood the edge-changing cues from both devices with minimal training. Drilling holes with Drangle was somewhat less accurate but much faster and easier than with a mechanical guide; 89% of participants preferred Drangle over the mechanical guide. Users generally understood Brangle's feedback but found its hand-size-specific grip, palmar contact, and attractive tactile cues less intuitive than Drangle's generalized form factor, fingertip contact, and repulsive cues. After summarizing design considerations, we propose application scenarios and speculate how such devices could improve construction workflows.
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Haptic Intelligence Article The S-BAN: Insights into the Perception of Shape-Changing Haptic Interfaces via Virtual Pedestrian Navigation Spiers, A. J., Young, E., Kuchenbecker, K. J. ACM Transactions on Computer-Human Interaction, 30(1):1-31, February 2023 (Published)
Screen-based pedestrian navigation assistance can be distracting or inaccessible to users. Shape-changing haptic interfaces can overcome these concerns. The S-BAN is a new handheld haptic interface that utilizes a parallel kinematic structure to deliver 2-DOF spatial information over a continuous workspace, with a form factor suited to integration with other travel aids. The ability to pivot, extend and retract its body opens possibilities and questions around spatial data representation. We present a static study to understand user perception of absolute pose and relative motion for two spatial mappings, showing highest sensitivity to relative motions in the cardinal directions. We then present an embodied navigation experiment in virtual reality. User motion efficiency when guided by the S-BAN was statistically equivalent to using a vision-based tool (a smartphone proxy). Although haptic trials were slower than visual trials, participants' heads were more elevated with the S-BAN, allowing greater visual focus on the environment.
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Haptic Intelligence Miscellaneous Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation Spiers, A., Kuchenbecker, K. J. Workshop paper (6 pages) presented at the CHI Workshop on Hacking Blind Navigation, Glasgow, UK, May 2019 (Published)
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.
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