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Haptic Intelligence Members Publications

Dimensional Reduction from 3D to 1D for Realistic Vibration Rendering

We are studying ways to reduce a real 3D vibration to a perceptually equivalent 1D vibration. (a) The concept and our real-time conversion system. (b) Our analysis of multi-dimensional vibrations using a magnetic levitation haptic interface.

Members

Haptic Intelligence
  • Postdoctoral Researcher
Haptic Intelligence
Haptic Intelligence, Physical Intelligence
  • Intern
Haptic Intelligence
Director

Publications

Haptic Intelligence Miscellaneous Discrete Fourier Transform Three-to-One (DFT321): Code Landin, N., Romano, J. M., McMahan, W., Kuchenbecker, K. J. MATLAB code of discrete fourier transform three-to-one (DFT321), 2024 (Published) Code BibTeX

Haptic Intelligence Article Perceptual Space of Algorithms for Three-to-One Dimensional Reduction of Realistic Vibrations Lee, H., Tombak, G. I., Park, G., Kuchenbecker, K. J. IEEE Transactions on Haptics, 15(3):521-534, July 2022 (Published)
Haptics researchers often endeavor to deliver realistic vibrotactile feedback through broad-bandwidth actuators; however, these actuators typically generate only single-axis vibrations, not 3D vibrations like those that occur in natural tool-mediated interactions. Several three-to-one (321) dimensional reduction algorithms have thus been developed to combine 3D vibrations into 1D vibrations. Surprisingly, the perceptual quality of 321-converted vibrations has never been comprehensively compared to rendering of the original 3D signals. In this study, we develop a multi-dimensional vibration rendering system using a magnetic levitation haptic interface. We verify the system's ability to generate realistic 3D vibrations recorded in both tapping and dragging interactions with four surfaces. We then conduct a study with 15 participants to measure the perceived dissimilarities between five 321 algorithms (SAZ, SUM, VM, DFT, PCA) and the original recordings. The resulting perceptual space is investigated with multiple regression and Procrustes analysis to unveil the relationship between the physical and perceptual properties of 321-converted vibrations. Surprisingly, we found that participants perceptually discriminated the original 3D vibrations from all tested 1D versions. Overall, our results indicate that spectral, temporal, and directional attributes may all contribute to the perceived similarities of vibration signals.
DOI BibTeX

Haptic Intelligence Miscellaneous Characterization of a Magnetic Levitation Haptic Interface for Realistic Tool-Based Interactions Lee, H., Tombak, G. I., Park, G., Kuchenbecker, K. J. Work-in-progress poster presented at EuroHaptics, Leiden, the Netherlands, September 2020 (Published)
We introduce our recent study on the characterization of a commercial magnetic levitation haptic interface (MagLev 200, Butterfly Haptics LLC) for realistic high-bandwidth interactions. This device's haptic rendering scheme can provide strong 6-DoF (force and torque) feedback without friction at all poses in its small workspace. The objective of our study is to enable the device to accurately render realistic multidimensional vibrotactile stimuli measured from a stylus-like tool. Our approach is to characterize the dynamics between the commanded wrench and the resulting translational acceleration across the frequency range of interest. To this end, we first custom-designed and attached a pen-shaped manipulandum (11.5 cm, aluminum) to the top of the MagLev 200's end-effector for better usability in grasping. An accelerometer (ADXL354, Analog Devices) was rigidly mounted inside the manipulandum. Then, we collected a data set where the input is a 30-second-long force and/or torque signal commanded as a sweep function from 10 to 500 Hz; the output is the corresponding acceleration measurement, which we collected both with and without a user holding the handle. We succeeded at fitting both non-parametric and parametric versions of the transfer functions for both scenarios, with a fitting accuracy of about 95% for the parametric transfer functions. In the future, we plan to find the best method of applying the inverse parametric transfer function to our system. We will then employ that compensation method in a user study to evaluate the realism of different algorithms for reducing the dimensionality of tool-based vibrotactile cues.
BibTeX

Conference Paper Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations Park, G., Kuchenbecker, K. J. In Proceedings of the IEEE World Haptics Conference (WHC), 467-472, Tokyo, Japan, July 2019 (Published)
A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this dimensional reduction process. This paper describes seven representative algorithms and proposes four metrics based on the spectral match, the temporal match, and the average value and the variability of them across 3D rotations. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 participants to assess the perceptual similarity achieved by each algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for the six dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low spectral and temporal match metrics.
DOI BibTeX

Haptic Intelligence Miscellaneous Reducing 3D Vibrations to 1D in Real Time Park, G., Kuchenbecker, K. J. Hands-on demonstration presented at EuroHaptics, Pisa, Italy, June 2018 (Published)
In this demonstration, you will hold two pen-shaped modules: an in-pen and an out-pen. The in-pen is instrumented with a high-bandwidth three-axis accelerometer, and the out-pen contains a one-axis voice coil actuator. Use the in-pen to interact with different surfaces; the measured 3D accelerations are continually converted into 1D vibrations and rendered with the out-pen for you to feel. You can test conversion methods that range from simply selecting a single axis to applying a discrete Fourier transform or principal component analysis for realistic and brisk real-time conversion.
BibTeX

Haptic Intelligence Miscellaneous Reducing 3D Vibrations to 1D in Real Time Park, G., Kuchenbecker, K. J. Haptic Interaction (Proceedings of AsiaHaptics 2018), 535:21-24, Hands-on demonstration (4 pages) presented at AsiaHaptics, Incheon, South Korea, May 2018 (Published)
For simple and realistic vibrotactile feedback, 3D accelerations from real contact interactions are usually rendered using a single-axis vibration actuator; this dimensional reduction can be performed in many ways. This demonstration implements a real-time conversion system that simultaneously measures 3D accelerations and renders corresponding 1D vibrations using a two-pen interface. In the demonstration, a user freely interacts with various objects using an In-Pen that contains a 3-axis accelerometer. The captured accelerations are converted to a single-axis signal, and an Out-Pen renders the reduced signal for the user to feel. We prepared seven conversion methods from the simple use of a single-axis signal to applying principal component analysis (PCA) so that users can compare the performance of each conversion method in this demonstration.
DOI BibTeX