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Haptic Intelligence Members Publications

Exercise Games with Baxter

Exercisebaxter
A user playing the exercise games with Max, our Baxter robot. The six games on the left involve physical interaction between the user and Max, whereas Flamenco and Roboga require motion but no contact.

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Haptic Intelligence
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Haptic Intelligence
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Haptic Intelligence Article Exercising with Baxter: Preliminary Support for Assistive Social-Physical Human-Robot Interaction Fitter, N. T., Mohan, M., Kuchenbecker, K. J., Johnson, M. J. Journal of NeuroEngineering and Rehabilitation, 17:1-22, February 2020 (Published)
Background: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. Methods: Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users. Results: Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions. Conclusions: The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found.
DOI BibTeX

Haptic Intelligence Miscellaneous Exercising with Baxter: Design and Evaluation of Assistive Social-Physical Human-Robot Interaction Fitter, N. T., Mohan, M., Kuchenbecker, K. J., Johnson, M. J. Workshop paper (6 pages) presented at the HRI Workshop on Personal Robots for Exercising and Coaching, Chicago, USA, March 2018 (Published)
The worldwide population of older adults is steadily increasing and will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active and engaged while living at home. We developed eight human-robot exercise games for the Baxter Research Robot with the guidance of experts in game design, therapy, and rehabilitation. After extensive iteration, these games were employed in a user study that tested their viability with 20 younger and 20 older adult users. All participants were willing to enter Baxter’s workspace and physically interact with the robot. User trust and confidence in Baxter increased significantly between pre- and post-experiment assessments, and one individual from the target user population supplied us with abundant positive feedback about her experience. The preliminary results presented in this paper indicate potential for the use of two-armed human-scale robots for social-physical exercise interaction.
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Haptic Intelligence Miscellaneous Physically Interactive Exercise Games with a Baxter Robot Fitter, N. T., Kuchenbecker, K. J. Hands-on demonstration presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (Published) BibTeX

Haptic Intelligence Miscellaneous Hand-Clapping Games with a Baxter Robot Fitter, N. T., Kuchenbecker, K. J. Hands-on demonstration presented at the ACM/IEEE International Conference on Human-Robot Interaction (HRI), Vienna, Austria, March 2017 (Published)
Robots that work alongside humans might be more effective if they could forge a strong social bond with their human partners. Hand-clapping games and other forms of rhythmic social-physical interaction may foster human-robot teamwork, but the design of such interactions has scarcely been explored. At the HRI 2017 conference, we will showcase several such interactions taken from our recent work with the Rethink Robotics Baxter Research Robot, including tempo-matching, Simon says, and Pat-a-cake-like games. We believe conference attendees will be both entertained and intrigued by this novel demonstration of social-physical HRI.
BibTeX

Haptic Intelligence Miscellaneous Designing Human-Robot Exercise Games for Baxter Fitter, N. T., Hawkes, D. T., Johnson, M. J., Kuchenbecker, K. J. Daejeon, South Korea, October 2016, Late-breaking results report presented at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (Published) BibTeX