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Haptic Intelligence, Perceiving Systems
  • Doctoral Researcher
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Haptic Intelligence
  • Research Scientist
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Haptic Intelligence
  • Research Scientist
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Haptic Intelligence
  • Doctoral Researcher
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Haptic Intelligence
Director
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Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

Author(s): Maria-Paola Forte and Rachael L’Orsa and Mayumi Mohan and Saekwang Nam and Katherine J. Kuchenbecker
Links:
Year: 2019
Month: July
Bibtex Type: Miscellaneous (misc)
Address: Tokyo, Japan
Electronic Archiving: grant_archive
How Published: Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference
Note: Maria-Paola Forte, Rachael L’Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication
State: Published

BibTex

@misc{Forte19-WHCD-Haptician,
  title = {The {H}aptician and the {A}lphamonsters},
  abstract = {Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.},
  howpublished = {Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference},
  address = {Tokyo, Japan},
  month = jul,
  year = {2019},
  note = {Maria-Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication},
  slug = {forte19-whcd-haptician},
  author = {Forte, Maria-Paola and L'Orsa, Rachael and Mohan, Mayumi and Nam, Saekwang and Kuchenbecker, Katherine J.},
  month_numeric = {7}
}