Events & Talks
Perceiving Systems
Talk
Christian Häne
10-06-2014
Convex Methods for Dense Semantic 3D Reconstruction
Volumetric 3D modeling has attracted a lot of attention in the past. In this talk I will explain how the standard volumetric formulation can be extended to include semantic information by using a convex multi-label formulation. One of the strengths of our formulation is that it allows us to directly account for the expected surface orientations. I will focus on two applications. Firstly, I will introduce a method that allows for joint volumetric reconstruction and class segmentation. This is achieved by taking into account the expected orientations of object classes such as ground and build...
Perceiving Systems
IS Colloquium
Christoph Lampert
12-05-2014
Towards Lifelong Learning for Visual Scene Understanding
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The goal of lifelong visual learning is to develop techniques that continuously and autonomously learn from visual data, potentially for years or decades. During this time the system should build an ever-improving base of generic visual information, and use it as background knowledge and context for solving specific computer vision tasks. In my talk, I will highlight two recent results from our group on the road towards lifelong visual scene understanding: the derivation of theoretical guarantees for lifelong learning systems and the development of practical methods for object categori...
Gerard Pons-Moll
Perceiving Systems
Talk
Nikolaus Troje
06-05-2014
Depth ambiguity and perceptual biases in biological motion perception
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Point-light walkers and stick figures rendered orthographically and without self-occlusion do not contain any information as to their depth. For instance, a frontoparallel projection could depict a walker from the front or from the back. Nevertheless, observers show a strong bias towards seeing the walker as facing the viewer. A related stimulus, the silhouette of a human figure, does not seem to show such a bias. We develop these observations into a tool to study the cause of the facing the viewer bias observed for biological motion displays.</p>
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I will give a short overview ab...
Perceiving Systems
IS Colloquium
Thomas Brox
05-05-2014
Video Segmentation
Compared to static image segmentation, video segmentation is still in its infancy. Various research groups have different tasks in mind when they talk of video segmentation. For some it is motion segmentation, some think of an over-segmentation with thousands of regions per video, and others understand video segmentation as contour tracking. I will go through what I think are reasonable video segmentation subtasks and will touch the issue of benchmarking. I will also discuss the difference between image and video segmentation. Due to the availability of motion and the redundancy of successi...
Gerard Pons-Moll
Perceiving Systems
Talk
Cordelia Schmid
30-04-2014
Large displacement optical flow & flow-based action recognition
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In the first part of our talk, we present an approach for large displacement optical flow. Optical flow computation is a key component in many computer vision systems designed for tasks such as action<br />
detection or activity recognition. Inspired by the large displacement optical flow of Brox and Malik, our approach DeepFlow combines a novel matching algorithm with a variational approach . Our matching algorithm builds upon a multi-stage architecture interleaving convolutions and max-pooling. DeepFlow efficiently handles large displacements ...
Perceiving Systems
IS Colloquium
Jiri Matas
28-04-2014
WaldBoost: Combining Sequential Analysis with Machine Learning for Solving Time-constrained Vision Problems
Computer vision problems often involve optimization of two quantities, one of which is time. Such problems can be formulated as time-constrained optimization or performance-constrained search for the fastest algorithm. We show that it is possible to obtain quasi-optimal time-constrained solutions to some vision problems by applying Wald's theory of sequential decision-making. Wald assumes independence of observation, which is rarely true in computer vision. We address the problem by combining Wald's sequential probability ratio test and AdaBoost. The solution, called the WaldBoost...
Gerard Pons-Moll
Perceiving Systems
Talk
Daniel Scharstein
10-04-2014
Scalable Surface-Based Stereo Matching
Stereo matching -- establishing correspondences between images taken from nearby viewpoints -- is one of the oldest problems in computer vision. While impressive progress has been made over the last two decades, most current stereo methods do not scale to the high-resolution images taken by today's cameras since they require searching the full space of all possible disparity hypotheses over all pixels.
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In this talk I will describe a new scalable stereo method that only evaluates a small portion of the search space. The method first generates plane hypotheses from mat...
Perceiving Systems
Talk
Stan Sclaroff
27-03-2014
Video-based Analysis of Humans and Their Behavior
This talk will give an overview of some of the research in the Image and Video Computing Group at Boston University related to image- and video-based analysis of humans and their behavior, including: tracking humans, localizing and classifying actions in space-time, exploiting contextual cues in action classification, estimating human pose from images, analyzing the communicative behavior of children in video, and sign language recognition and retrieval.
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Collaborators in this work include (in alphabetical order): Vassilis Athitsos, Qinxun Bai, Margrit Betke, R. Gokberk Cinbis, Kun He,...
Perceiving Systems
IS Colloquium
Edmond Boyer
20-03-2014
Multi-View Perception of Dynamic Scenes
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The INRIA MORPHEO research team is working on the perception of moving shapes using multiple camera systems. Such systems allows to recover dense information on shapes and their motions using visual cues. This opens avenues for research investigations on how to model, understand and animate real dynamic shapes using several videos. In this talk I will more particularly focus on recent activities in the team on two fundamental components of the multi-view perception of dynamic scenes that are: (i) the recovery of time-consistent shape models or shape tracki...
Gerard Pons-Moll
Perceiving Systems
Talk
Prof. Yoshinari Kameda
12-03-2014
Producing free viewpoint 3D video from a real soccer game and its user interface for the virtual camera control
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This talk presents our 3D video production method by which a user can watch a real game from any free viewpoint. Players in the game are captured by 10 cameras and they are reproduced three dimensionally by billboard based representation in real time. Upon producing the 3D video, we have also worked on good user interface that can enable people move the camera intuitively. As the speaker is also working on wide variety of computer vision to augmented reality, selected recent works will be also introduced briefly.<br />
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Dr. Yoshinari K...
Perceiving Systems
Talk
Christof Hoppe
11-02-2014
Interactive and Task-driven Multi-view 3D Reconstruction
3D reconstruction from 2D still-images (Structure-from-Motion) has reached maturity and together with new image acquisition devices like Micro Aerial Vehicles (MAV), new interesting application scenarios arise. However, acquiring an image set which is suited for a complete and accurate reconstruction is even for expert users a non-trivial task. To overcome this problem, we propose two different methods. In the first part of the talk, we will present a SfM method that performs sparse reconstruction of 10Mpx still-images and a surface extraction from sparse and noisy 3D point clouds in real-t...
Perceiving Systems
IS Colloquium
Bernt Schiele
10-02-2014
Towards Visual Scene Understanding - Articulated Pose Estimation and Video Description
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This talk will highlight recent progress on two fronts. First, we will talk about a novel image-conditioned person model that allows for effective articulated pose estimation in realistic scenarios. Second, we describe our work towards activity recognition and the ability to describe video content with natural language. </p>
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Both efforts are part of a longer-term agenda towards visual scene understanding. While visual scene understanding has long been advocated as the "holy grail" of computer vision, we believe it is time to address this cha...
Perceiving Systems
IS Colloquium
Pascal Fua
13-01-2014
Identity Preserving Multi-People Tracking through Linear Programming
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In this talk, I will show that, given probabilities of presence of people at various locations in individual time frames, finding the most likely set of trajectories amounts to solving a linear program that depends on very few parameters.<br />
This can be done without requiring appearance information and in real-time, by using the K-Shortest Paths algorithm (KSP). However, this can result in unwarranted identity switches in complex scenes. In such cases, sparse image information can be used within the Linear Programming framework to keep track of people's identities, even when...
Perceiving Systems
Talk
Alessandra Tosi
18-11-2013
Local metric approach in Gaussian Processes Latent Variables Models
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Manifold learning techniques attempt to map a high-dimensional space onto a lower-dimensional one. From a mathematical point of view, a manifold is a topological Hausdorff space that is locally Euclidean. From Machine Learning point of view, we can interpret this embedded manifold as the underlying support of the data distribution. When dealing with high dimensional data sets, nonlinear dimensionality reduction methods can provide more faithful data representation than linear ones. However, the local geometrical distortion induced by the nonlinear mapping leads to a loss of informatio...
Perceiving Systems
Talk
Sven Dickinson
11-11-2013
Perceptual Grouping using Superpixels
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Perceptual grouping played a prominent role in support of early object recognition systems, which typically took an input image and a database of shape models and identified which of the models was visible in the image. When the database was large, local features were not sufficiently distinctive to prune down the space of models to a manageable number that could be verified. However, when causally related shape features were grouped, using intermediate-level shape priors, e.g., cotermination, symmetry, and compactness, they formed effective shape indices and all...
Perceiving Systems
Talk
Padmanabhan Anandan
14-10-2013
Inventing the Future at Microsoft Research India: Our first 8 years
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T.b.a.</p>
Perceiving Systems
Talk
Pierre-Yves Laffont
11-10-2013
Exploring and editing the appearance of outdoor scenes
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The appearance of outdoor scenes changes dramatically with lighting and weather conditions, time of day, and season. Specific conditions, such as the "golden hours" characterized by warm light, can be hard to capture because many scene properties are transient -- they change over time. Despite significant advances in image editing software, common image manipulation tasks such as lighting editing require significant expertise to achieve plausible results.</div>
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In this talk, we first explore the appearance of outdoor scenes with an approach base...
Perceiving Systems
Talk
Neill Campbell
01-10-2013
Inference in highly-connected CRFs
This talk presents recent work from CVPR that looks at inference for pairwise CRF models in the highly (or fully) connected case rather than simply a sparse set of neighbours used ubiquitously in many computer vision tasks. Recent work has shown that fully-connected CRFs, where each node is connected to every other node, can be solved very efficiently under the restriction that the pairwise term is a Gaussian kernel over a Euclidean feature space. The method presented generalises this model to allow arbitrary, non-parametric models (which can be learnt from training data and condi...
Perceiving Systems
Talk
Bei Xiao
23-09-2013
Human perception of material properties in the real world
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Humans are very good at recognizing objects as well as the materials that they are made of. We can easily tell cheese from butter, silk from linen and snow from ice just by looking. Understanding material perception is important for many real-world applications. For instance, a robot cooking in the kitchen will benefit from the knowledge of material perception when deciding if food is cooked or raw. In this talk, I will present studies that are motivated by two important applications of material perception: online shopping and computer graphics (CG) rendering. First, I will discuss the...
Perceiving Systems
Talk
Victor Adrian Prisacariu
23-09-2013
Shape Knowledge in Segmentation and Tracking
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In this talk I will detail methods for simultaneous 2D/3D segmentation, tracking and reconstruction which incorporate high level shape information. I base my work on the assumption that the space of possible 2D object shapes can be either generated by projecting down known rigid 3D shapes or learned from 2D shape examples. I minimise the discrimination between statistical foreground and background appearance models with respect to the parameters governing the shape generative process (the 6 degree-of-freedom 3D pose of the 3D shape or the parameters of the learned space). The foregroun...
Perceiving Systems
Talk
Alexander Schwing
12-09-2013
Efficient Inference and Learning for Structured Parameterizations/Models
Sensors acquire an increasing amount of diverse information posing two challenges. Firstly, how can we efficiently deal with such a big amount of data and secondly, how can we benefit from this diversity? In this talk I will first present an approach to deal with large graphical models. The presented method distributes and parallelizes the computation and memory requirements while preserving convergence and optimality guarantees of existing inference and learning algorithms. I will demonstrate the effectiveness of the approach on stereo reconstruction from high-resolution imagery. In the se...
Perceiving Systems
Talk
Jamie Shotton
10-09-2013
Depth, You, and the World
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Consumer level depth cameras such as Kinect have changed the landscape of 3D computer vision. In this talk we will discuss two approaches that both learn to directly infer correspondences between observed depth image pixels and 3D model points. These correspondences can then be used to drive an optimization of a generative model to explain the data. The first approach, the "Vitruvian Manifold", aims to fit an articulated 3D human model to a depth camera image, and extends our original Body Part Recognition algorithm used in Kinect. It applies a per-pi...
Perceiving Systems
Talk
Sanja Fidler
09-09-2013
2D and 3D object detection by exploiting segmentation and contextual information
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Object detection is one of the main challenges of computer vision. In the standard setting, we are given an image and the goal is to place bounding boxes around the objects and recognize their classes. In robotics, estimating additional information such as accurate viewpoint or detailed segmentation is important for planning and interaction. In this talk, I'll approach detection in three scenarios: purely 2D, 3D from 2D and 3D from 3D and show how different types of information can be used to significantly boost the current state-of-the-art in detection.</div>
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Perceiving Systems
Talk
Raquel Urtasun
09-09-2013
Efficient Algorithms for Semantic Scene Parsing
Developing autonomous systems that are able to assist humans in everyday's tasks is one of the grand challenges in modern computer science. Notable examples are personal robotics for the elderly and people with disabilities, as well as autonomous driving systems which can help decrease fatalities caused by traffic accidents. In order to perform tasks such as navigation, recognition and manipulation of objects, these systems should be able to efficiently extract 3D knowledge of their environment. In this talk, I'll show how Markov random fields provide a great mathematical form...
Perceiving Systems
Talk
Karl Abson
14-06-2013
Biomechanical models for animation and life sciences
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<span style="font-family: arial, sans-serif; font-size: 12.727272033691406px;">Motion capture and data driven technologies have come very far over the past few years. In terms of human capture the high volume of research that has gone into this sub group has led to very impressive results. Human motion can now be captured in real time which when used in the creative sectors can lead to blockbuster films such as Avatar. Similarly in the medical sectors these techniques can be used to diagnose, analyse performance and avoid invasive procedures in tasks such...
Perceiving Systems
Talk
Uwe Schmidt
03-06-2013
Discriminative Non-blind Deblurring
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Non-blind deblurring is an integral component of blind approaches for removing image blur due to camera shake. Even though learning-based deblurring methods exist, they have been limited to the generative case and are computationally expensive. To this date, manually-defined models are thus most widely used, though limiting the attained restoration quality. We address this gap by proposing a discriminative approach for non-blind deblurring. One key challenge is that the blur kernel in use at test time is not known in advance. To address this, we analyze existing approaches that use h...
Perceiving Systems
Talk
Olga Sorkine-Hornung
27-05-2013
Interactive Variational Shape Modeling
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Irregular triangle meshes are a powerful digital shape representation: they are flexible and can represent virtually any complex shape; they are efficiently rendered by graphics hardware; they are the standard output of 3D acquisition and routinely used as input to simulation software. Yet irregular meshes are difficult to model and edit because they lack a higher-level control mechanism. In this talk, I will survey a series of research results on surface modeling with meshes and show how high-quality shapes can be manipulated in a fast and intuitive manner. I will outline the current...
Perceiving Systems
Talk
Andrew Fitzgibbon
17-05-2013
3D vision in a changing world
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3D reconstruction from images has been a tremendous success-story of computer vision, with city-scale reconstruction now a reality. However, these successes apply almost exclusively in a static world, where the only motion is that of the camera. Even with the advent of realtime depth cameras, full 3D modelling of dynamic scenes lags behind the rigid-scene case, and for many objects of interest (e.g. animals moving in natural environments), depth sensing remains challenging. In this talk, I will discuss a range of recent work in the modelling of nonrigid real-wo...
Perceiving Systems
Talk
Gerard Pons-Moll
30-04-2013
Human Pose Estimation from Video and Inertial Sensors
Significant progress has been made over the last years in estimating people's shape and motion from video and nonetheless the problem still remains unsolved. This is especially true in uncontrolled environments such as people in the streets or the office where background clutter and occlusions make the problem even more challenging.<br />
The goal of our research is to develop computational methods that enable human pose estimation from video and inertial sensors in indoor and outdoor environments. Specifically, I will focus on one of our past projects in which we introduce a hybrid H...
Perceiving Systems
Talk
Alexei Efros
29-04-2013
What Make Big Visual Data Hard?
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There are an estimated 3.5 trillion photographs in the world, of which 10% have been taken in the past 12 months. Facebook alone reports 6 billion photo uploads per month. Every minute, 72 hours of video are uploaded to YouTube. Cisco estimates that in the next few years, visual data (photos and video) will account for over 85% of total internet traffic. Yet, we currently lack effective computational methods for making sense of all this mass of visual data. Unlike easily indexed content, such as text, visual content is not routinely searched or mined; it's not even hyperlinked. Vis...
Perceiving Systems
Talk
Cristobal Curio
04-03-2013
Novel design principles for interfacing biological and artificial vision for assistive perceiving systems
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Studying the interface between artificial and biological vision has been an area of research that has been greatly promoted for a long time. It seems promising that cognitive science can provide new ideas to interface computer vision and human perception, yet no established design principles do exist. In the first part of my talk I am going to introduce the novel concept of 'object detectability'. Object detectability refers to a measure of how likely a human observer is visually aware of the location and presence of specific object types in a complex, dynamic, urban scene.</p>...
Perceiving Systems
Talk
Oisin Mac Aodha
28-02-2013
Learning a Confidence Measure for Optical Flow
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We present a supervised learning based method to estimate a per-pixel confidence for optical flow vectors. Regions of low texture and pixels close to occlusion boundaries are known to be difficult for optical flow algorithms. Using a spatiotemporal feature vector, we estimate if a flow algorithm is likely to fail in a given region.</p>
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Our method is not restricted to any specific class of flow algorithm, and does not make any scene specific assumptions. By automatically learning this confidence we can combine the output of several computed flow fields from different algorithms to...
Perceiving Systems
Talk
Andreas Müller
27-02-2013
Partial Supervision and latent variable models for semantic image segmentation
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Semantic image segmentation is the task of assigning semantic labels to the pixels of a natural image. It is an important step towards general scene understanding and has lately received much attention in the computer vision community. It was found that detailed annotation of images are helpful for solving this task, but obtaining accurate and consistent annotations still proves to be difficult on a large scale. One possible way forward is to work with partial supervision and latent variable models to infer semantic annotations from the data during training.</p>
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The talk will pre...
Perceiving Systems
Talk
Carsten Rother
25-02-2013
From Particle Stereo to Scene Stereo
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In this talk I will present two lines of research which are both applied to the problem of stereo matching. The first line of research tries to make progress on the very traditional problem of stereo matching. In BMVC 11 we presented the PatchmatchStereo work which achieves surprisingly good results with a simple energy function consisting of unary terms only. As optimization engine we used the PatchMatch method, which was designed for image editing purposes. In BMVC 12 we extended this work by adding to the energy function the standard pairwise smoothness terms. The main contribution...
Perceiving Systems
Talk
Cordelia Schmid
22-01-2013
Large-scale and weakly supervised learning of objects and actions
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We, first, address the problems of large scale image classification. We present and evaluate different ways of aggregating local image descriptors into a vector and show that the Fisher kernel achieves better performance than the reference bag-of-visual words approach for any given vector dimension. We show and interpret the importance of an appropriate vector normalization.</p>
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Furthermore, we discuss how to learn given a large number of classes and images with stochastic gradient descent and show results on ImageNet10k. We, then, present a weakly supervised approach for learnin...
Perceiving Systems
Talk
Oren Freifeld
22-01-2013
Lie Shapes and Statistics on Manifolds
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Three-dimensional object shape is commonly represented in terms of deformations of a triangular mesh from an exemplar shape. In particular, statistical generative models of human shape deformation are widely used in computer vision, graphics, ergonomics, and anthropometry. Existing statistical models, however, are based on a Euclidean representation of shape deformations. In contrast, we argue that shape has a manifold structure: For example, averaging the shape deformations for two people does not necessarily yield a meaningful shape deformation, nor does the Euclidean difference of t...
Perceiving Systems
Talk
Pradeep Krishna Yarlagadda
28-11-2012
Whole is more than the Sum of its Parts: Applications to Object Detection and Beyond
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The grand goal of Computer Vision is to generate an automatic description of an image based on its visual content. Category level object detection is an important building block towards such capability. The first part of this talk deals with three established object detection techniques in Computer Vision, their shortcomings and how they are improved. i) Hough Voting methods efficiently handle the high complexity of multi-scale, category-level object detection in cluttered scenes.</p>
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However, the primary weakness of this approach is that mutually dependent local observations...
Perceiving Systems
Talk
Andreas Geiger
05-11-2012
3D Scene Understanding for Autonomous Vehicles
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Navigating a car safely through complex environments is considered a relatively easy task for humans. Computer algorithms, however, can't nearly match human performance and often rely on 3D laser scanners or detailed maps. The reason for this is that the level and accuracy of current computer vision and scene understanding algorithms is still far from that of a human being. In this talk I will argue that pushing these limits requires solving a set of core computer vision problems, ranging from low-level tasks (stereo, optical flow) to high-level problems (object detection, 3D scen...
Perceiving Systems
Talk
Stefan Roth
24-09-2012
How well do filter-based MRFs model natural images?
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Markov random fields (MRFs) have found widespread use as models of natural image and scene statistics. Despite progress in modeling image properties beyond gradient statistics with high-order cliques, and learning image models from example data, existing MRFs only exhibit a limited ability of actually capturing natural image statistics.</p>
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In this talk I will present recent work that investigates this limitation of previous filter-based MRF models, including Fields of Experts (FoEs). We found that these limitations are due to inadequacies in the leaning procedure and suggest v...
Perceiving Systems
Talk
Hedvig Kjellström
17-09-2012
What You See is Less Than What You Get - Estimating Visually Non-Observable Object Properties
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The great majority of object analysis methods are based on visual object properties - objects are categorized according to how they appear in images. Visual appearance is measured in terms of image features (e.g., SIFTs) extracted from images or video. However, besides appearance, objects also have many properties that can be of interest, e.g., for a robot who wants to employ them in activities: Temperature, weight, surface softness, and also the functionalities or affordances of the object, i.e., how it is intended to be used. One example, recently addressed in the vision community, a...
Perceiving Systems
Talk
Anuj Srivastava
17-07-2012
A Framework for Joint Registration and Statistical Shape Analysis of 2D and 3D Objects
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Shape analysis and modeling of 2D and 3D objects has important applications in many branches of science and engineering. The general goals in shape analysis include: derivation of efficient shape metrics, computation of shape templates, representation of dominant shape variability in a shape class, and development of probability models that characterize shape variation within and across classes. While past work on shape analysis is dominated by point representations -- finite sets of ordered or triangulated points on objects' boundaries -- the emphasis has lately shifted to contin...
Perceiving Systems
Talk
Edward H. Adelson
13-07-2012
An approach to light microscopy yielding SEM-like images and 3D surface topography using an elastomeric gelVenue: Werner Köster-Hörsaal (2R4), MPI-IS Stuttgart, Heisenbergstr. 3 Date: Friday, July 13, 2012, 10:30 h
Abstract: We can modify the optical properties of surfaces by “coating” them with a micron-thin membrane supported by an elastomeric gel. Using an opaque, matte membrane, we can make reflected light micrographs with a distinctive SEM-like appearance. These have modest magnification (e.g., 50X), but they reveal fine surface details not normally seen with an optical microscope.
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The system, which we call “GelSight,” removes optical complexities such as specular reflection, albedo, and subsurface scattering, and isolates the shading information that signals 3D sh...
Perceiving Systems
Talk
Edward H. Adelson
12-07-2012
Lines, shading, and the perception of 3D shape
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Human can easily see 3D shape from single 2D images, exploiting multiple kinds of information. This has given rise to multiple subfields (in both human vision and computer vision) devoted to the study of shape-from-shading, shape-from-texture, shape-from-contours, and so on.</p>
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The proposed algorithms for each type of shape-from-x remain specialized and fragile (in contrast with the flexibility and robustness of human vision). Recent work in graphics and psychophysics has demonstrated the importance of local orientation structure in conveying 3D shape. This information is fairl...
Perceiving Systems
Talk
E.J. Chichilnisky
12-07-2012
Probing nonlinear computations in the retina at single cell resolutionBernstein lecture, 12 July, 18:15, Children's Hospital.
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A central aspect of visual processing in the retina is the existence of nonlinear subunits within the receptive fields of retinal ganglion cells. These subunits have been implicated in visual computations such as segregation of object motion from background motion. However, relatively little is known about the spatial structure of subunits and its emergence from nonlinear interactions in the interneuron circuitry of the retina.</p>
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We used physiological measurements of functional circuitry in the isolated primate retina at single-cell resolution, combined with novel computati...
Perceiving Systems
Talk
Ruth Rosenholtz
11-07-2012
What is the representation in early vision?
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Considerable research has demonstrated that the representation is not equally faithful throughout the visual field; representation appears to be coarser in peripheral vision, perhaps as a strategy for dealing with an information bottleneck in visual processing. In the last few years, a convergence of evidence has suggested that in peripheral and unattended regions, the information available consists of summary statistics.</p>
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For a complex set of statistics, such a representation can provide a rich and detailed percept of many aspects of a visual scene. However, such a representa...
Perceiving Systems
Talk
Martin Giese
26-06-2012
Biologically-inspired learning-based models for the recognition and synthesis of interactive body movements
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Human body movements are highly complex spatio-temporal patterns and their control and recognition represent challenging problems for technical as well as neural systems. The talk will present an overview of recent work of our group, exploiting biologically-inspired learning-based reprensentations for the recognition and synthesis of body motion.</p>
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The first part of the talk will present a neural theory for the visual processing of goal-directed actions, which reproduces and partially correctly predicts electrophysiological results from action-selective cortical neurons in m...
Perceiving Systems
Talk
Ronen Basri
09-05-2012
Object Recognition and Shape Reconstruction under Complex Lighting
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Variations in lighting can have a significant effect on the appearance of an object. Modeling these variations is important for object recognition and shape reconstruction, particularly of smooth, textureless objects. The recent decade has seen significant progress in handling lambertian objects. In that context I will present our work on using harmonic representations to represent the reflectance of lambertian objects under complex lighting configurations and their application to photometric stereo and prior-assisted shape from shading. In addition, I will present preliminary results...
Perceiving Systems
Talk
Carlos Vargas-Irwin
02-05-2012
Exploring the role of ventral premotor cortex in reach-to-grasp movements: neural trajectories through spike train similarity space
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Dimensionality reduction applied to neural ensemble data has led to the concept of a 'neural trajectory', a low-dimensional representation of how the state of the network evolves over time. Here we present a novel neural trajectory extraction algorithm which combines spike train distance metrics (Victor and Purpura, 1996) with dimensionality reduction based on local neighborhood statistics (van der Maaten and Hinton, 2008.) . We apply this technique to describe and quantify the activity of primate ventral premotor cortex neuronal ensembles in the context of a cued reaching and...
Perceiving Systems
Talk
Martin Butz
18-04-2012
A Modular, Multimodal Arm Model: Multisensory Integration and Flexible Motion Control
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Humans interact with their environment in a highly flexible manner. One important component for the successful control of such flexible interactions is an internal body model. To maintain a consistent internal body model, the brain appears to continuously and probabilistically integrate multiple sources of information, including various sensory modalities but also anticipatory, re-afferent information about current body motion. A modular, multimodal arm model (MMM) is presented.</p>
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The model represents a seven degree of freedom arm in various interactive modality frames. The ...