Haptic Intelligence Article 2019

How Does It Feel to Clap Hands with a Robot?

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Haptic Intelligence
Director

Future robots may need lighthearted physical interaction capabilities to connect with people in meaningful ways. To begin exploring how users perceive playful human–robot hand-to-hand interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a 1-h-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, arm stiffness, and clapping tempo. Survey data and experiment recordings demonstrate that this interaction is viable: all users successfully completed the experiment and mentioned enjoying at least one game without prompting. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Furthermore, perceptions of Baxter varied in the following statistically significant ways: facial reactivity increased the robot’s perceived pleasantness and energeticness; physical reactivity decreased pleasantness, energeticness, and dominance; higher arm stiffness increased safety and decreased dominance; and faster tempo increased energeticness and increased dominance. These findings can motivate and guide roboticists who want to design social–physical human–robot interactions.

Author(s): Naomi T. Fitter and Katherine J. Kuchenbecker
Journal: International Journal of Social Robotics
Volume: 12
Number (issue): 1
Pages: 113--127
Year: 2019
Month: April
Bibtex Type: Article (article)
DOI: 10.1007/s12369-019-00542-x
State: Published
Electronic Archiving: grant_archive

BibTex

@article{Fitter19-IJSR-Clap,
  title = {How Does It Feel to Clap Hands with a Robot?},
  journal = {International Journal of Social Robotics},
  abstract = {Future robots may need lighthearted physical interaction capabilities to connect with people in meaningful ways. To begin exploring how users perceive playful human–robot hand-to-hand interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a 1-h-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, arm stiffness, and clapping tempo. Survey data and experiment recordings demonstrate that this interaction is viable: all users successfully completed the experiment and mentioned enjoying at least one game without prompting. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Furthermore, perceptions of Baxter varied in the following statistically significant ways: facial reactivity increased the robot’s perceived pleasantness and energeticness; physical reactivity decreased pleasantness, energeticness, and dominance; higher arm stiffness increased safety and decreased dominance; and faster tempo increased energeticness and increased dominance. These findings can motivate and guide roboticists who want to design social–physical human–robot interactions.},
  volume = {12},
  number = {1},
  pages = {113--127},
  month = apr,
  year = {2019},
  slug = {fitter-ijsr-clap},
  author = {Fitter, Naomi T. and Kuchenbecker, Katherine J.},
  month_numeric = {4}
}