Haptic Intelligence Conference Paper 2021

PrendoSim: Proxy-Hand-Based Robot Grasp Generator

Haptic Intelligence
  • Research Scientist
Haptic Intelligence
Director

The synthesis of realistic robot grasps in a simulated environment is pivotal in generating datasets that support sim-to-real transfer learning. In a step toward achieving this goal, we propose PrendoSim, an open-source grasp generator based on a proxy-hand simulation that employs NVIDIA's physics engine (PhysX) and the recently released articulated-body objects developed by Unity (https://prendosim.github.io). We present the implementation details, the method used to generate grasps, the approach to operationally evaluate stability of the generated grasps, and examples of grasps obtained with two different grippers (a parallel jaw gripper and a three-finger hand) grasping three objects selected from the YCB dataset (a pair of scissors, a hammer, and a screwdriver). Compared to simulators proposed in the literature, PrendoSim balances grasp realism and ease of use, displaying an intuitive interface and enabling the user to produce a large and varied dataset of stable grasps.

Author(s): Abdlkarim, Diar and Ortenzi, Valerio and Pardi, Tommaso and Filipovica, Maija and Wing, Alan M. and Kuchenbecker, Katherine J. and Di Luca, Massimiliano
Book Title: Proceedings of the International Conference on Informatics in Control, Automation and Robotics (ICINCO)
Pages: 60--68
Year: 2021
Month: July
Editors: Gusikhin, Oleg and Nijmeijer, Henk and Madani, Kurosh
Publisher: SciTePress
Project(s):
BibTeX Type: Conference Paper (inproceedings)
Address: Virtual
DOI: 10.5220/0010549800600068
State: Published
Electronic Archiving: grant_archive
ISBN: 978-989-758-522-7

BibTeX

@inproceedings{Abdlkarim21-ICINCO-PrendoSim,
  title = {Prendo{S}im: Proxy-Hand-Based Robot Grasp Generator},
  booktitle = {Proceedings of the International Conference on Informatics in Control, Automation and Robotics (ICINCO)},
  abstract = {The synthesis of realistic robot grasps in a simulated environment is pivotal in generating datasets that support sim-to-real transfer learning. In a step toward achieving this goal, we propose PrendoSim, an open-source grasp generator based on a proxy-hand simulation that employs NVIDIA's physics engine (PhysX) and the recently released articulated-body objects developed by Unity (https://prendosim.github.io). We present the implementation details, the method used to generate grasps, the approach to operationally evaluate stability of the generated grasps, and examples of grasps obtained with two different grippers (a parallel jaw gripper and a three-finger hand) grasping three objects selected from the YCB dataset (a pair of scissors, a hammer, and a screwdriver).  Compared to simulators proposed in the literature, PrendoSim balances grasp realism and ease of use, displaying an intuitive interface and enabling the user to produce a large and varied dataset of stable grasps.},
  pages = {60--68},
  editors = {Gusikhin, Oleg and Nijmeijer, Henk and Madani, Kurosh},
  publisher = {SciTePress},
  address = {Virtual},
  month = jul,
  year = {2021},
  author = {Abdlkarim, Diar and Ortenzi, Valerio and Pardi, Tommaso and Filipovica, Maija and Wing, Alan M. and Kuchenbecker, Katherine J. and Di Luca, Massimiliano},
  doi = {10.5220/0010549800600068},
  month_numeric = {7}
}