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Rationality Enhancement Technical Report Toward a Science of Effective Well-Doing Lieder, F., Prentice, M., Corwin-Renner, E. May 2021
Well-doing, broadly construed, encompasses acting and thinking in ways that contribute to humanity’s flourishing in the long run. This often takes the form of setting a prosocial goal and pursuing it over an extended period of time. To set and pursue goals in a way that is extremely beneficial for humanity (effective well-doing), people often have to employ critical thinking and far-sighted, rational decision-making in the service of the greater good. To promote effective well-doing, we need to better understand its determinants and psychological mechanisms, as well as the barriers to effective well-doing and how they can be overcome. In this article, we introduce a taxonomy of different forms of well-doing and introduce a conceptual model of the cognitive mechanisms of effective well-doing. We view effective well-doing as the upper end of a moral continuum whose lower half comprises behaviors that are harmful to humanity (ill-doing), and we argue that the capacity for effective well-doing has to be developed through personal growth (e.g., learning how to pursue goals effectively). Research on these phenomena has so far been scattered across numerous disconnected literatures from multiple disciplines. To bring these communities together, we call for the establishment of a transdisciplinary research field focussed on understanding and promoting effective well-doing and personal growth as well as understanding and reducing ill-doing. We define this research field in terms of its goals and questions. We review what is already known about these questions in different disciplines and argue that laying the scientific foundation for promoting effective well-doing is one of the most valuable contributions that the behavioral sciences can make in the 21st century.
Preprint BibTeX

Rationality Enhancement Technical Report Optimal To-Do List Gamification Stojcheski, J., Felso, V., Lieder, F. ArXiv Preprint, August 2020 (Published)
What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People’s intuitive strategy is to prioritize their immediate experience over the long-term consequences. This leads to procrastination and the neglect of important long-term projects in favor of seemingly urgent tasks that are less important. Optimal gamification strives to help people overcome these problems by incentivizing each task by a number of points that communicates how valuable it is in the long-run. Unfortunately, computing the optimal number of points with standard dynamic programming methods quickly becomes intractable as the number of a person’s projects and the number of tasks required by each project increase. Here, we introduce and evaluate a scalable method for identifying which tasks are most important in the long run and incentivizing each task according to its long-term value. Our method makes it possible to create to-do list gamification apps that can handle the size and complexity of people’s to-do lists in the real world.
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