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2019


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Semi-supervised learning, causality, and the conditional cluster assumption

von Kügelgen, J., Mey, A., Loog, M., Schölkopf, B.

NeurIPS 2019 Workshop “Do the right thing”: machine learning and causal inference for improved decision making, December 2019 (poster) Accepted

ei

link (url) [BibTex]

2019


link (url) [BibTex]


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Optimal experimental design via Bayesian optimization: active causal structure learning for Gaussian process networks

von Kügelgen, J., Rubenstein, P., Schölkopf, B., Weller, A.

NeurIPS 2019 Workshop “Do the right thing”: machine learning and causal inference for improved decision making, December 2019 (poster) Accepted

ei

link (url) [BibTex]

link (url) [BibTex]


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AirCap – Aerial Outdoor Motion Capture

Ahmad, A., Price, E., Tallamraju, R., Saini, N., Lawless, G., Ludwig, R., Martinovic, I., Bülthoff, H. H., Black, M. J.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019), Workshop on Aerial Swarms, November 2019 (misc)

Abstract
This paper presents an overview of the Grassroots project Aerial Outdoor Motion Capture (AirCap) running at the Max Planck Institute for Intelligent Systems. AirCap's goal is to achieve markerless, unconstrained, human motion capture (mocap) in unknown and unstructured outdoor environments. To that end, we have developed an autonomous flying motion capture system using a team of aerial vehicles (MAVs) with only on-board, monocular RGB cameras. We have conducted several real robot experiments involving up to 3 aerial vehicles autonomously tracking and following a person in several challenging scenarios using our approach of active cooperative perception developed in AirCap. Using the images captured by these robots during the experiments, we have demonstrated a successful offline body pose and shape estimation with sufficiently high accuracy. Overall, we have demonstrated the first fully autonomous flying motion capture system involving multiple robots for outdoor scenarios.

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[BibTex]

[BibTex]


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Method for providing a three dimensional body model

Loper, M., Mahmood, N., Black, M.

September 2019, U.S.~Patent 10,417,818 (misc)

Abstract
A method for providing a three-dimensional body model which may be applied for an animation, based on a moving body, wherein the method comprises providing a parametric three-dimensional body model, which allows shape and pose variations; applying a standard set of body markers; optimizing the set of body markers by generating an additional set of body markers and applying the same for providing 3D coordinate marker signals for capturing shape and pose of the body and dynamics of soft tissue; and automatically providing an animation by processing the 3D coordinate marker signals in order to provide a personalized three-dimensional body model, based on estimated shape and an estimated pose of the body by means of predicted marker locations.

ps

MoSh Project pdf [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

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[BibTex]

[BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

hi

[BibTex]

[BibTex]


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Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

hi

Project Page [BibTex]

Project Page [BibTex]


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Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

hi

[BibTex]

[BibTex]


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The Haptician and the Alphamonsters

Forte, M. P., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

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Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


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Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

hi

[BibTex]

[BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

hi

[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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Demo Abstract: Fast Feedback Control and Coordination with Mode Changes for Wireless Cyber-Physical Systems

(Best Demo Award)

Mager, F., Baumann, D., Jacob, R., Thiele, L., Trimpe, S., Zimmerling, M.

Proceedings of the 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), pages: 340-341, 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), April 2019 (poster)

ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc) Accepted

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

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Project Page [BibTex]

Project Page [BibTex]


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Perceiving Systems (2016-2018)
Scientific Advisory Board Report, 2019 (misc)

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pdf [BibTex]

pdf [BibTex]


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More Powerful Selective Kernel Tests for Feature Selection

Lim, J. N., Yamada, M., Jitkrittum, W., Terada, Y., Matsui, S., Shimodaira, H.

2019 (misc) Submitted

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arXiv [BibTex]

arXiv [BibTex]


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Toward Expert-Sourcing of a Haptic Device Repository

Seifi, H., Ip, J., Agrawal, A., Kuchenbecker, K. J., MacLean, K. E.

Glasgow, UK, 2019 (misc)

Abstract
Haptipedia is an online taxonomy, database, and visualization that aims to accelerate ideation of new haptic devices and interactions in human-computer interaction, virtual reality, haptics, and robotics. The current version of Haptipedia (105 devices) was created through iterative design, data entry, and evaluation by our team of experts. Next, we aim to greatly increase the number of devices and keep Haptipedia updated by soliciting data entry and verification from haptics experts worldwide.

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link (url) [BibTex]

link (url) [BibTex]


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Perception of temporal dependencies in autoregressive motion

Meding, K., Schölkopf, B., Wichmann, F. A.

European Conference on Visual Perception (ECVP), 2019 (poster)

ei

[BibTex]

[BibTex]


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A special issue on hydrogen-based Energy storage

Hirscher, M.

{International Journal of Hydrogen Energy}, 44, pages: 7737, Elsevier, Amsterdam, 2019 (misc)

mms

DOI [BibTex]

DOI [BibTex]


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Nanoscale X-ray imaging of spin dynamics in Yttrium iron garnet

Förster, J., Wintz, S., Bailey, J., Finizio, S., Josten, E., Meertens, D., Dubs, C., Bozhko, D. A., Stoll, H., Dieterle, G., Traeger, N., Raabe, J., Slavin, A. N., Weigand, M., Gräfe, J., Schütz, G.

2019 (misc)

mms

link (url) [BibTex]

link (url) [BibTex]


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Reconfigurable nanoscale spin wave majority gate with frequency-division multiplexing

Talmelli, G., Devolder, T., Träger, N., Förster, J., Wintz, S., Weigand, M., Stoll, H., Heyns, M., Schütz, G., Radu, I., Gräfe, J., Ciubotaru, F., Adelmann, C.

2019 (misc)

Abstract
Spin waves are excitations in ferromagnetic media that have been proposed as information carriers in spintronic devices with potentially much lower operation power than conventional charge-based electronics. The wave nature of spin waves can be exploited to design majority gates by coding information in their phase and using interference for computation. However, a scalable spin wave majority gate design that can be co-integrated alongside conventional Si-based electronics is still lacking. Here, we demonstrate a reconfigurable nanoscale inline spin wave majority gate with ultrasmall footprint, frequency-division multiplexing, and fan-out. Time-resolved imaging of the magnetisation dynamics by scanning transmission x-ray microscopy reveals the operation mode of the device and validates the full logic majority truth table. All-electrical spin wave spectroscopy further demonstrates spin wave majority gates with sub-micron dimensions, sub-micron spin wave wavelengths, and reconfigurable input and output ports. We also show that interference-based computation allows for frequency-division multiplexing as well as the computation of different logic functions in the same device. Such devices can thus form the foundation of a future spin-wave-based superscalar vector computing platform.

mms

link (url) [BibTex]

link (url) [BibTex]


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Visual-Inertial Mapping with Non-Linear Factor Recovery

Usenko, V., Demmel, N., Schubert, D., Stückler, J., Cremers, D.

2019, arXiv:1904.06504 (misc)

ev

[BibTex]

[BibTex]


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Phenomenal Causality and Sensory Realism

Bruijns, S. A., Meding, K., Schölkopf, B., Wichmann, F. A.

European Conference on Visual Perception (ECVP), 2019 (poster)

ei

[BibTex]

[BibTex]


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Hydrogen Energy

Hirscher, M., Autrey, T., Orimo, S.

{ChemPhysChem}, 20, pages: 1153-1411, Wiley-VCH, Weinheim, Germany, 2019 (misc)

mms

link (url) DOI [BibTex]

link (url) DOI [BibTex]

2004


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S-cones contribute to flicker brightness in human vision

Wehrhahn, C., Hill, NJ., Dillenburger, B.

34(174.12), 34th Annual Meeting of the Society for Neuroscience (Neuroscience), October 2004 (poster)

Abstract
In the retina of primates three cone types sensitive to short, middle and long wavelengths of light convert photons into electrical signals. Many investigators have presented evidence that, in color normal observers, the signals of cones sensitive to short wavelengths of light (S-cones) do not contribute to the perception of brightness of a colored surface when this is alternated with an achromatic reference (flicker brightness). Other studies indicate that humans do use S-cone signals when performing this task. Common to all these studies is the small number of observers, whose performance data are reported. Considerable variability in the occurrence of cone types across observers has been found, but, to our knowledge, no cone counts exist from larger populations of humans. We reinvestigated how much the S-cones contribute to flicker brightness. 76 color normal observers were tested in a simple psychophysical procedure neutral to the cone type occurence (Teufel & Wehrhahn (2000), JOSA A 17: 994 - 1006). The data show that, in the majority of our observers, S-cones provide input with a negative sign - relative to L- and M-cone contribution - in the task in question. There is indeed considerable between-subject variability such that for 20 out of 76 observers the magnitude of this input does not differ significantly from 0. Finally, we argue that the sign of S-cone contribution to flicker brightness perception by an observer cannot be used to infer the relative sign their contributions to the neuronal signals carrying the information leading to the perception of flicker brightness. We conclude that studies which use only a small number of observers may easily fail to find significant evidence for the small but significant population tendency for the S-cones to contribute to flicker brightness. Our results confirm all earlier results and reconcile their contradictory interpretations.

ei

Web [BibTex]

2004


Web [BibTex]


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Human Classification Behaviour Revisited by Machine Learning

Graf, A., Wichmann, F., Bülthoff, H., Schölkopf, B.

7, pages: 134, (Editors: Bülthoff, H.H., H.A. Mallot, R. Ulrich and F.A. Wichmann), 7th T{\"u}bingen Perception Conference (TWK), Febuary 2004 (poster)

Abstract
We attempt to understand visual classication in humans using both psychophysical and machine learning techniques. Frontal views of human faces were used for a gender classication task. Human subjects classied the faces and their gender judgment, reaction time (RT) and condence rating (CR) were recorded for each face. RTs are longer for incorrect answers than for correct ones, high CRs are correlated with low classication errors and RTs decrease as the CRs increase. This results suggest that patterns difcult to classify need more computation by the brain than patterns easy to classify. Hyperplane learning algorithms such as Support Vector Machines (SVM), Relevance Vector Machines (RVM), Prototype learners (Prot) and K-means learners (Kmean) were used on the same classication task using the Principal Components of the texture and oweld representation of the faces. The classication performance of the learning algorithms was estimated using the face database with the true gender of the faces as labels, and also with the gender estimated by the subjects. Kmean yield a classication performance close to humans while SVM and RVM are much better. This surprising behaviour may be due to the fact that humans are trained on real faces during their lifetime while they were here tested on articial ones, while the algorithms were trained and tested on the same set of stimuli. We then correlated the human responses to the distance of the stimuli to the separating hyperplane (SH) of the learning algorithms. On the whole stimuli far from the SH are classied more accurately, faster and with higher condence than those near to the SH if we pool data across all our subjects and stimuli. We also nd three noteworthy results. First, SVMs and RVMs can learn to classify faces using the subjects' labels but perform much better when using the true labels. Second, correlating the average response of humans (classication error, RT or CR) with the distance to the SH on a face-by-face basis using Spearman's rank correlation coefcients shows that RVMs recreate human performance most closely in every respect. Third, the mean-of-class prototype, its popularity in neuroscience notwithstanding, is the least human-like classier in all cases examined.

ei

Web [BibTex]

Web [BibTex]


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m-Alternative-Forced-Choice: Improving the Efficiency of the Method of Constant Stimuli

Jäkel, F., Hill, J., Wichmann, F.

7, pages: 118, 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
We explored several ways to improve the efficiency of measuring psychometric functions without resorting to adaptive procedures. a) The number m of alternatives in an m-alternative-forced-choice (m-AFC) task improves the efficiency of the method of constant stimuli. b) When alternatives are presented simultaneously on different positions on a screen rather than sequentially time can be saved and memory load for the subject can be reduced. c) A touch-screen can further help to make the experimental procedure more intuitive. We tested these ideas in the measurement of contrast sensitivity and compared them to results obtained by sequential presentation in two-interval-forced-choice (2-IFC). Qualitatively all methods (m-AFC and 2-IFC) recovered the characterictic shape of the contrast sensitivity function in three subjects. The m-AFC paradigm only took about 60% of the time of the 2-IFC task. We tried m=2,4,8 and found 4-AFC to give the best model fits and 2-AFC to have the least bias.

ei

Web [BibTex]

Web [BibTex]


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Efficient Approximations for Support Vector Classifiers

Kienzle, W., Franz, M.

7, pages: 68, 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
In face detection, support vector machines (SVM) and neural networks (NN) have been shown to outperform most other classication methods. While both approaches are learning-based, there are distinct advantages and drawbacks to each method: NNs are difcult to design and train but can lead to very small and efcient classiers. In comparison, SVM model selection and training is rather straightforward, and, more importantly, guaranteed to converge to a globally optimal (in the sense of training errors) solution. Unfortunately, SVM classiers tend to have large representations which are inappropriate for time-critical image processing applications. In this work, we examine various existing and new methods for simplifying support vector decision rules. Our goal is to obtain efcient classiers (as with NNs) while keeping the numerical and statistical advantages of SVMs. For a given SVM solution, we compute a cascade of approximations with increasing complexities. Each classier is tuned so that the detection rate is near 100%. At run-time, the rst (simplest) detector is evaluated on the whole image. Then, any subsequent classier is applied only to those positions that have been classied as positive throughout all previous stages. The false positive rate at the end equals that of the last (i.e. most complex) detector. In contrast, since many image positions are discarded by lower-complexity classiers, the average computation time per patch decreases signicantly compared to the time needed for evaluating the highest-complexity classier alone.

ei

Web [BibTex]

Web [BibTex]


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Selective Attention to Auditory Stimuli: A Brain-Computer Interface Paradigm

Hill, N., Lal, T., Schröder, M., Hinterberger, T., Birbaumer, N., Schölkopf, B.

7, pages: 102, (Editors: Bülthoff, H.H., H.A. Mallot, R. Ulrich and F.A. Wichmann), 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
During the last 20 years several paradigms for Brain Computer Interfaces have been proposed— see [1] for a recent review. They can be divided into (a) stimulus-driven paradigms, using e.g. event-related potentials or visual evoked potentials from an EEG signal, and (b) patient-driven paradigms such as those that use premotor potentials correlated with imagined action, or slow cortical potentials (e.g. [2]). Our aim is to develop a stimulus-driven paradigm that is applicable in practice to patients. Due to the unreliability of visual perception in “locked-in” patients in the later stages of disorders such as Amyotrophic Lateral Sclerosis, we concentrate on the auditory modality. Speci- cally, we look for the effects, in the EEG signal, of selective attention to one of two concurrent auditory stimulus streams, exploiting the increased activation to attended stimuli that is seen under some circumstances [3]. We present the results of our preliminary experiments on normal subjects. On each of 400 trials, two repetitive stimuli (sequences of drum-beats or other pulsed stimuli) could be heard simultaneously. The two stimuli were distinguishable from one another by their acoustic properties, by their source location (one from a speaker to the left of the subject, the other from the right), and by their differing periodicities. A visual cue preceded the stimulus by 500 msec, indicating which of the two stimuli to attend to, and the subject was instructed to count the beats in the attended stimulus stream. There were up to 6 beats of each stimulus: with equal probability on each trial, all 6 were played, or the fourth was omitted, or the fth was omitted. The 40-channel EEG signals were analyzed ofine to reconstruct which of the streams was attended on each trial. A linear Support Vector Machine [4] was trained on a random subset of the data and tested on the remainder. Results are compared from two types of pre-processing of the signal: for each stimulus stream, (a) EEG signals at the stream's beat periodicity are emphasized, or (b) EEG signals following beats are contrasted with those following missing beats. Both forms of pre-processing show promising results, i.e. that selective attention to one or the other auditory stream yields signals that are classiable signicantly above chance performance. In particular, the second pre-processing was found to be robust to reduction in the number of features used for classication (cf. [5]), helping us to eliminate noise.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Texture and Haptic Cues in Slant Discrimination: Measuring the Effect of Texture Type

Rosas, P., Wichmann, F., Ernst, M., Wagemans, J.

7, pages: 165, (Editors: Bülthoff, H. H., H. A. Mallot, R. Ulrich, F. A. Wichmann), 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
In a number of models of depth cue combination the depth percept is constructed via a weighted average combination of independent depth estimations. The inuence of each cue in such average depends on the reliability of the source of information [1,5]. In particular, Ernst and Banks (2002) formulate such combination as that of the minimum variance unbiased estimator that can be constructed from the available cues. We have observed systematic differences in slant discrimination performance of human observers when different types of textures were used as cue to slant [4]. If the depth percept behaves as described above, our measurements of the slopes of the psychometric functions provide the predicted weights for the texture cue for the ranked texture types. However, the results for slant discrimination obtained when combining these texture types with object motion results are difcult to reconcile with the minimum variance unbiased estimator model [3]. This apparent failure of such model might be explained by the existence of a coupling of texture and motion, violating the assumption of independence of cues. Hillis, Ernst, Banks, and Landy (2002) [2] have shown that while for between-modality combination the human visual system has access to the single-cue information, for withinmodality combination (visual cues) the single-cue information is lost. This suggests a coupling between visual cues and independence between visual and haptic cues. Then, in the present study we combined the different texture types with haptic information in a slant discrimination task, to test whether in the between-modality condition these cues are combined as predicted by an unbiased, minimum variance estimator model. The measured weights for the cues were consistent with a combination rule sensitive to the reliability of the sources of information, but did not match the predictions of a statistically optimal combination.

ei

PDF Web [BibTex]

PDF Web [BibTex]


no image
Efficient Approximations for Support Vector Classiers

Kienzle, W., Franz, M.

7, pages: 68, 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
In face detection, support vector machines (SVM) and neural networks (NN) have been shown to outperform most other classication methods. While both approaches are learning-based, there are distinct advantages and drawbacks to each method: NNs are difcult to design and train but can lead to very small and efcient classiers. In comparison, SVM model selection and training is rather straightforward, and, more importantly, guaranteed to converge to a globally optimal (in the sense of training errors) solution. Unfortunately, SVM classiers tend to have large representations which are inappropriate for time-critical image processing applications. In this work, we examine various existing and new methods for simplifying support vector decision rules. Our goal is to obtain efcient classiers (as with NNs) while keeping the numerical and statistical advantages of SVMs. For a given SVM solution, we compute a cascade of approximations with increasing complexities. Each classier is tuned so that the detection rate is near 100%. At run-time, the rst (simplest) detector is evaluated on the whole image. Then, any subsequent classier is applied only to those positions that have been classied as positive throughout all previous stages. The false positive rate at the end equals that of the last (i.e. most complex) detector. In contrast, since many image positions are discarded by lower-complexity classiers, the average computation time per patch decreases signicantly compared to the time needed for evaluating the highest-complexity classier alone.

ei

Web [BibTex]

Web [BibTex]


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EEG Channel Selection for Brain Computer Interface Systems Based on Support Vector Methods

Schröder, M., Lal, T., Bogdan, M., Schölkopf, B.

7, pages: 50, (Editors: Bülthoff, H.H., H.A. Mallot, R. Ulrich and F.A. Wichmann), 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
A Brain Computer Interface (BCI) system allows the direct interpretation of brain activity patterns (e.g. EEG signals) by a computer. Typical BCI applications comprise spelling aids or environmental control systems supporting paralyzed patients that have lost motor control completely. The design of an EEG based BCI system requires good answers for the problem of selecting useful features during the performance of a mental task as well as for the problem of classifying these features. For the special case of choosing appropriate EEG channels from several available channels, we propose the application of variants of the Support Vector Machine (SVM) for both problems. Although these algorithms do not rely on prior knowledge they can provide more accurate solutions than standard lter methods [1] for feature selection which usually incorporate prior knowledge about neural activity patterns during the performed mental tasks. For judging the importance of features we introduce a new relevance measure and apply it to EEG channels. Although we base the relevance measure for this purpose on the previously introduced algorithms, it does in general not depend on specic algorithms but can be derived using arbitrary combinations of feature selectors and classifiers.

ei

Web [BibTex]

Web [BibTex]


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Learning Depth

Sinz, F., Franz, MO.

pages: 69, (Editors: H.H.Bülthoff, H.A.Mallot, R.Ulrich,F.A.Wichmann), 7th T{\"u}bingen Perception Conference (TWK), February 2004 (poster)

Abstract
The depth of a point in space can be estimated by observing its image position from two different viewpoints. The classical approach to stereo vision calculates depth from the two projection equations which together form a stereocamera model. An unavoidable preparatory work for this solution is a calibration procedure, i.e., estimating the external (position and orientation) and internal (focal length, lens distortions etc.) parameters of each camera from a set of points with known spatial position and their corresponding image positions. This is normally done by iteratively linearizing the single camera models and reestimating their parameters according to the error on the known datapoints. The advantage of the classical method is the maximal usage of prior knowledge about the underlying physical processes and the explicit estimation of meaningful model parameters such as focal length or camera position in space. However, the approach neglects the nonlinear nature of the problem such that the results critically depend on the choice of the initial values for the parameters. In this study, we approach the depth estimation problem from a different point of view by applying generic machine learning algorithms to learn the mapping from image coordinates to spatial position. These algorithms do not require any domain knowledge and are able to learn nonlinear functions by mapping the inputs into a higher-dimensional space. Compared to classical calibration, machine learning methods give a direct solution to the depth estimation problem which means that the values of the stereocamera parameters cannot be extracted from the learned mapping. On the poster, we compare the performance of classical camera calibration to that of different machine learning algorithms such as kernel ridge regression, gaussian processes and support vector regression. Our results indicate that generic learning approaches can lead to higher depth accuracies than classical calibration although no domain knowledge is used.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Neural mechanisms underlying control of a Brain-Computer-Interface (BCI): Simultaneous recording of bold-response and EEG

Hinterberger, T., Wilhelm, B., Veit, R., Weiskopf, N., Lal, TN., Birbaumer, N.

2004 (poster)

Abstract
Brain computer interfaces (BCI) enable humans or animals to communicate or activate external devices without muscle activity using electric brain signals. The BCI Thought Translation Device (TTD) uses learned regulation of slow cortical potentials (SCPs), a skill most people and paralyzed patients can acquire with training periods of several hours up to months. The neurophysiological mechanisms and anatomical sources of SCPs and other event-related brain macro-potentials are well understood, but the neural mechanisms underlying learning of the self-regulation skill for BCI-use are unknown. To uncover the relevant areas of brain activation during regulation of SCPs, the TTD was combined with functional MRI and EEG was recorded inside the MRI scanner in twelve healthy participants who have learned to regulate their SCP with feedback and reinforcement. The results demonstrate activation of specific brain areas during execution of the brain regulation skill: successf! ul control of cortical positivity allowing a person to activate an external device was closely related to an increase of BOLD (blood oxygen level dependent) response in the basal ganglia and frontal premotor deactivation indicating learned regulation of a cortical-striatal loop responsible for local excitation thresholds of cortical assemblies. The data suggest that human users of a BCI learn the regulation of cortical excitation thresholds of large neuronal assemblies as a prerequisite of direct brain communication: the learning of this skill depends critically on an intact and flexible interaction between these cortico-basal ganglia-circuits. Supported by the Deutsche Forschungsgemeinschaft (DFG) and the National Institute of Health (NIH).

ei

[BibTex]

[BibTex]


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Masking by plaid patterns revisited

Wichmann, F.

Experimentelle Psychologie. Beitr{\"a}ge zur 46. Tagung experimentell arbeitender Psychologen, 46, pages: 285, 2004 (poster)

ei

[BibTex]

[BibTex]


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Early visual processing—data, theory, models

Wichmann, F.

Experimentelle Psychologie. Beitr{\"a}ge zur 46. Tagung experimentell arbeitender Psychologen, 46, pages: 24, 2004 (poster)

ei

[BibTex]

[BibTex]


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Statistische Lerntheorie und Empirische Inferenz

Schölkopf, B.

Jahrbuch der Max-Planck-Gesellschaft, 2004, pages: 377-382, 2004 (misc)

Abstract
Statistical learning theory studies the process of inferring regularities from empirical data. The fundamental problem is what is called generalization: how it is possible to infer a law which will be valid for an infinite number of future observations, given only a finite amount of data? This problem hinges upon fundamental issues of statistics and science in general, such as the problems of complexity of explanations, a priori knowledge, and representation of data.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Implicit Wiener series for capturing higher-order interactions in images

Franz, M., Schölkopf, B.

Sensory coding and the natural environment, (Editors: Olshausen, B.A. and M. Lewicki), 2004 (poster)

Abstract
The information about the objects in an image is almost exclusively described by the higher-order interactions of its pixels. The Wiener series is one of the standard methods to systematically characterize these interactions. However, the classical estimation method of the Wiener expansion coefficients via cross-correlation suffers from severe problems that prevent its application to high-dimensional and strongly nonlinear signals such as images. We propose an estimation method based on regression in a reproducing kernel Hilbert space that overcomes these problems using polynomial kernels as known from Support Vector Machines and other kernel-based methods. Numerical experiments show performance advantages in terms of convergence, interpretability and system sizes that can be handled. By the time of the conference, we will be able to present first results on the higher-order structure of natural images.

ei

[BibTex]

[BibTex]


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Classification and Memory Behaviour of Man Revisited by Machine

Graf, A., Wichmann, F., Bülthoff, H., Schölkopf, B.

CSHL Meeting on Computational & Systems Neuroscience (COSYNE), 2004 (poster)

ei

[BibTex]

[BibTex]


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Nanoscale Materials for Energy Storage
{Materials Science \& Engineering B}, 108, pages: 292, Elsevier, 2004 (misc)

mms

[BibTex]

[BibTex]