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2020


Optimal To-Do List Gamification
Optimal To-Do List Gamification

Stojcheski, J., Felso, V., Lieder, F.

arXiv, August 2020 (techreport)

Abstract
What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People’s intuitive strategy is to prioritize their immediate experience over the long-term consequences. This leads to procrastination and the neglect of important long-term projects in favor of seemingly urgent tasks that are less important. Optimal gamification strives to help people overcome these problems by incentivizing each task by a number of points that communicates how valuable it is in the long-run. Unfortunately, computing the optimal number of points with standard dynamic programming methods quickly becomes intractable as the number of a person’s projects and the number of tasks required by each project increase. Here, we introduce and evaluate a scalable method for identifying which tasks are most important in the long run and incentivizing each task according to its long-term value. Our method makes it possible to create to-do list gamification apps that can handle the size and complexity of people’s to-do lists in the real world.

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link (url) Project Page [BibTex]

2014


Model transport: towards scalable transfer learning on manifolds - supplemental material
Model transport: towards scalable transfer learning on manifolds - supplemental material

Freifeld, O., Hauberg, S., Black, M. J.

(9), April 2014 (techreport)

Abstract
This technical report is complementary to "Model Transport: Towards Scalable Transfer Learning on Manifolds" and contains proofs, explanation of the attached video (visualization of bases from the body shape experiments), and high-resolution images of select results of individual reconstructions from the shape experiments. It is identical to the supplemental mate- rial submitted to the Conference on Computer Vision and Pattern Recognition (CVPR 2014) on November 2013.

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PDF [BibTex]

2013


Puppet Flow
Puppet Flow

Zuffi, S., Black, M. J.

(7), Max Planck Institute for Intelligent Systems, October 2013 (techreport)

Abstract
We introduce Puppet Flow (PF), a layered model describing the optical flow of a person in a video sequence. We consider video frames composed by two layers: a foreground layer corresponding to a person, and background. We model the background as an affine flow field. The foreground layer, being a moving person, requires reasoning about the articulated nature of the human body. We thus represent the foreground layer with the Deformable Structures model (DS), a parametrized 2D part-based human body representation. We call the motion field defined through articulated motion and deformation of the DS model, a Puppet Flow. By exploiting the DS representation, Puppet Flow is a parametrized optical flow field, where parameters are the person's pose, gender and body shape.

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pdf Project Page Project Page [BibTex]

2013


pdf Project Page Project Page [BibTex]


A Quantitative Analysis of Current Practices in Optical Flow Estimation and the Principles Behind Them
A Quantitative Analysis of Current Practices in Optical Flow Estimation and the Principles Behind Them

Sun, D., Roth, S., Black, M. J.

(CS-10-03), Brown University, Department of Computer Science, January 2013 (techreport)

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pdf [BibTex]

pdf [BibTex]


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Animating Samples from Gaussian Distributions

Hennig, P.

(8), Max Planck Institute for Intelligent Systems, Tübingen, Germany, 2013 (techreport)

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PDF [BibTex]

PDF [BibTex]