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2020


3D Morphable Face Models - Past, Present and Future
3D Morphable Face Models - Past, Present and Future

Egger, B., Smith, W. A. P., Tewari, A., Wuhrer, S., Zollhoefer, M., Beeler, T., Bernard, F., Bolkart, T., Kortylewski, A., Romdhani, S., Theobalt, C., Blanz, V., Vetter, T.

ACM Transactions on Graphics, September 2020 (article)

Abstract
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.

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project page pdf preprint [BibTex]

2020


project page pdf preprint [BibTex]


Event-triggered Learning
Event-triggered Learning

Solowjow, F., Trimpe, S.

Automatica, 117, Elsevier, July 2020 (article)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Learning to Dress 3D People in Generative Clothing
Learning to Dress 3D People in Generative Clothing

Ma, Q., Yang, J., Ranjan, A., Pujades, S., Pons-Moll, G., Tang, S., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shape. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term on SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses.

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arxiv project page [BibTex]


Actively Learning Gaussian Process Dynamics
Actively Learning Gaussian Process Dynamics

Buisson-Fenet, M., Solowjow, F., Trimpe, S.

2nd Annual Conference on Learning for Dynamics and Control, June 2020 (conference) Accepted

Abstract
Despite the availability of ever more data enabled through modern sensor and computer technology, it still remains an open problem to learn dynamical systems in a sample-efficient way. We propose active learning strategies that leverage information-theoretical properties arising naturally during Gaussian process regression, while respecting constraints on the sampling process imposed by the system dynamics. Sample points are selected in regions with high uncertainty, leading to exploratory behavior and data-efficient training of the model. All results are verified in an extensive numerical benchmark.

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ArXiv [BibTex]

ArXiv [BibTex]


{GENTEL : GENerating Training data Efficiently for Learning to segment medical images}
GENTEL : GENerating Training data Efficiently for Learning to segment medical images

Thakur, R. P., Rocamora, S. P., Goel, L., Pohmann, R., Machann, J., Black, M. J.

Congrès Reconnaissance des Formes, Image, Apprentissage et Perception (RFAIP), June 2020 (conference)

Abstract
Accurately segmenting MRI images is crucial for many clinical applications. However, manually segmenting images with accurate pixel precision is a tedious and time consuming task. In this paper we present a simple, yet effective method to improve the efficiency of the image segmentation process. We propose to transform the image annotation task into a binary choice task. We start by using classical image processing algorithms with different parameter values to generate multiple, different segmentation masks for each input MRI image. Then, instead of segmenting the pixels of the images, the user only needs to decide whether a segmentation is acceptable or not. This method allows us to efficiently obtain high quality segmentations with minor human intervention. With the selected segmentations, we train a state-of-the-art neural network model. For the evaluation, we use a second MRI dataset (1.5T Dataset), acquired with a different protocol and containing annotations. We show that the trained network i) is able to automatically segment cases where none of the classical methods obtain a high quality result ; ii) generalizes to the second MRI dataset, which was acquired with a different protocol and was never seen at training time ; and iii) enables detection of miss-annotations in this second dataset. Quantitatively, the trained network obtains very good results: DICE score - mean 0.98, median 0.99- and Hausdorff distance (in pixels) - mean 4.7, median 2.0-.

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[BibTex]

[BibTex]


Generating 3D People in Scenes without People
Generating 3D People in Scenes without People

Zhang, Y., Hassan, M., Neumann, H., Black, M. J., Tang, S.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: \url{https://vlg.inf.ethz.ch/projects/PSI/}.

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Code PDF [BibTex]

Code PDF [BibTex]


Learning Constrained Dynamics with Gauss Principle adhering Gaussian Processes
Learning Constrained Dynamics with Gauss Principle adhering Gaussian Processes

Geist, A. R., Trimpe, S.

In 2nd Annual Conference on Learning for Dynamics and Control, June 2020 (inproceedings) Accepted

Abstract
The identification of the constrained dynamics of mechanical systems is often challenging. Learning methods promise to ease an analytical analysis, but require considerable amounts of data for training. We propose to combine insights from analytical mechanics with Gaussian process regression to improve the model's data efficiency and constraint integrity. The result is a Gaussian process model that incorporates a priori constraint knowledge such that its predictions adhere to Gauss' principle of least constraint. In return, predictions of the system's acceleration naturally respect potentially non-ideal (non-)holonomic equality constraints. As corollary results, our model enables to infer the acceleration of the unconstrained system from data of the constrained system and enables knowledge transfer between differing constraint configurations.

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Arxiv preprint [BibTex]

Arxiv preprint [BibTex]


Learning Physics-guided Face Relighting under Directional Light
Learning Physics-guided Face Relighting under Directional Light

Nestmeyer, T., Lalonde, J., Matthews, I., Lehrmann, A. M.

In Conference on Computer Vision and Pattern Recognition, IEEE/CVF, June 2020 (inproceedings) Accepted

Abstract
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.

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Paper [BibTex]

Paper [BibTex]


{VIBE}: Video Inference for Human Body Pose and Shape Estimation
VIBE: Video Inference for Human Body Pose and Shape Estimation

Kocabas, M., Athanasiou, N., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methodsfail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose “Video Inference for Body Pose and Shape Estimation” (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE

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arXiv code [BibTex]

arXiv code [BibTex]


Data-efficient Auto-tuning with Bayesian Optimization: An Industrial Control Study
Data-efficient Auto-tuning with Bayesian Optimization: An Industrial Control Study

Neumann-Brosig, M., Marco, A., Schwarzmann, D., Trimpe, S.

IEEE Transactions on Control Systems Technology, 28(3):730-740, May 2020 (article)

Abstract
Bayesian optimization is proposed for automatic learning of optimal controller parameters from experimental data. A probabilistic description (a Gaussian process) is used to model the unknown function from controller parameters to a user-defined cost. The probabilistic model is updated with data, which is obtained by testing a set of parameters on the physical system and evaluating the cost. In order to learn fast, the Bayesian optimization algorithm selects the next parameters to evaluate in a systematic way, for example, by maximizing information gain about the optimum. The algorithm thus iteratively finds the globally optimal parameters with only few experiments. Taking throttle valve control as a representative industrial control example, the proposed auto-tuning method is shown to outperform manual calibration: it consistently achieves better performance with a low number of experiments. The proposed auto-tuning framework is flexible and can handle different control structures and objectives.

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arXiv (PDF) DOI Project Page [BibTex]

arXiv (PDF) DOI Project Page [BibTex]


General Movement Assessment from videos of computed {3D} infant body models is equally effective compared to conventional {RGB} Video rating
General Movement Assessment from videos of computed 3D infant body models is equally effective compared to conventional RGB Video rating

Schroeder, S., Hesse, N., Weinberger, R., Tacke, U., Gerstl, L., Hilgendorff, A., Heinen, F., Arens, M., Bodensteiner, C., Dijkstra, L. J., Pujades, S., Black, M., Hadders-Algra, M.

Early Human Development, 144, May 2020 (article)

Abstract
Background: General Movement Assessment (GMA) is a powerful tool to predict Cerebral Palsy (CP). Yet, GMA requires substantial training hampering its implementation in clinical routine. This inspired a world-wide quest for automated GMA. Aim: To test whether a low-cost, marker-less system for three-dimensional motion capture from RGB depth sequences using a whole body infant model may serve as the basis for automated GMA. Study design: Clinical case study at an academic neurodevelopmental outpatient clinic. Subjects: Twenty-nine high-risk infants were recruited and assessed at their clinical follow-up at 2-4 month corrected age (CA). Their neurodevelopmental outcome was assessed regularly up to 12-31 months CA. Outcome measures: GMA according to Hadders-Algra by a masked GMA-expert of conventional and computed 3D body model (“SMIL motion”) videos of the same GMs. Agreement between both GMAs was assessed, and sensitivity and specificity of both methods to predict CP at ≥12 months CA. Results: The agreement of the two GMA ratings was substantial, with κ=0.66 for the classification of definitely abnormal (DA) GMs and an ICC of 0.887 (95% CI 0.762;0.947) for a more detailed GM-scoring. Five children were diagnosed with CP (four bilateral, one unilateral CP). The GMs of the child with unilateral CP were twice rated as mildly abnormal. DA-ratings of both videos predicted bilateral CP well: sensitivity 75% and 100%, specificity 88% and 92% for conventional and SMIL motion videos, respectively. Conclusions: Our computed infant 3D full body model is an attractive starting point for automated GMA in infants at risk of CP.

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DOI [BibTex]

DOI [BibTex]


VP above or below? A new perspective on the story of the virtual point
VP above or below? A new perspective on the story of the virtual point

Drama, O., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
The spring inverted pendulum model with an extended trunk (TSLIP) is widely used to investigate the postural stability in bipedal locomotion [1, 2]. The challenge of the model is to define a hip torque that generates feasible gait patterns while stabilizing the floating trunk. The virtual point (VP) method is proposed as a simplified solution, where the hip torque is coupled to the passive compliant leg force via a virtual point. This geometric coupling is based on the assumption that the instantaneous ground reaction forces of the stance phase (GRF) intersect at a single virtual point.

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Poster Abstract link (url) [BibTex]


FootTile: a Rugged Foot Sensor for Force and Center of Pressure Sensing in Soft Terrain
FootTile: a Rugged Foot Sensor for Force and Center of Pressure Sensing in Soft Terrain

Felix Ruppert, , Badri-Spröwitz, A.

In Proceedings of the IEEE International Conference on Robotics and Automation, IEEE, International Conference on Robotics and Automation, May 2020 (inproceedings) Accepted

Abstract
In this paper, we present FootTile, a foot sensor for reaction force and center of pressure sensing in challenging terrain. We compare our sensor design to standard biomechanical devices, force plates and pressure plates. We show that FootTile can accurately estimate force and pressure distribution during legged locomotion. FootTile weighs 0.9g, has a sampling rate of 330 Hz, a footprint of 10×10 mm and can easily be adapted in sensor range to the required load case. In three experiments, we validate: first, the performance of the individual sensor, second an array of FootTiles for center of pressure sensing and third the ground reaction force estimation during locomotion in granular substrate. We then go on to show the accurate sensing capabilities of the waterproof sensor in liquid mud, as a showcase for real world rough terrain use.

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Youtube1 Youtube2 Presentation link (url) [BibTex]

Youtube1 Youtube2 Presentation link (url) [BibTex]


Viscous Damping in Legged Locomotion
Viscous Damping in Legged Locomotion

Mo, A., Izzi, F., Haeufle, D. F. B., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
Damping likely plays an essential role in legged animal locomotion, but remains an insufficiently understood mechanism. Intrinsic damping muscle forces can potentially add to the joint torque output during unexpected impacts, stabilise movements, convert the system’s energy, and reject unexpected perturbations.

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Abstract Poster link (url) [BibTex]

Abstract Poster link (url) [BibTex]


How Quadrupeds Benefit from Lower Leg Passive Elasticity
How Quadrupeds Benefit from Lower Leg Passive Elasticity

Ruppert, F., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
Recently developed and fully actuated, legged robots start showing exciting locomotion capabilities, but rely heavily on high-power actuators, high-frequency sensors, and complex locomotion controllers. The engineering solutions implemented in these legged robots are much different compared to animals. Vertebrate animals share magnitudes slower neurocontrol signal velocities [1] compared to their robot counterparts. Also, animals feature a plethora of cascaded and underactuated passive elastic structures [2].

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Abstract Poster link (url) [BibTex]


Learning Multi-Human Optical Flow
Learning Multi-Human Optical Flow

Ranjan, A., Hoffmann, D. T., Tzionas, D., Tang, S., Romero, J., Black, M. J.

International Journal of Computer Vision (IJCV), (128):873–-890, April 2020 (article)

Abstract
The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain of human motion. Therefore, we develop a dataset of multi-human optical flow and train optical flow networks on this dataset. We use a 3D model of the human body and motion capture data to synthesize realistic flow fields in both single-and multi-person images. We then train optical flow networks to estimate human flow fields from pairs of images. We demonstrate that our trained networks are more accurate than a wide range of top methods on held-out test data and that they can generalize well to real image sequences. The code, trained models and the dataset are available for research.

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Paper Publisher Version poster link (url) DOI [BibTex]

Paper Publisher Version poster link (url) DOI [BibTex]


From Variational to Deterministic Autoencoders
From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

8th International Conference on Learning Representations (ICLR) , April 2020, *equal contribution (conference) Accepted

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

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arXiv [BibTex]

arXiv [BibTex]


Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots
Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots

Drama, Ö., Badri-Spröwitz, A.

Bioinspiration & Biomimetics, 15(3), March 2020 (article)

Abstract
Bipedal animals have diverse morphologies and advanced locomotion abilities. Terrestrial birds, in particular, display agile, efficient, and robust running motion, in which they exploit the interplay between the body segment masses and moment of inertias. On the other hand, most legged robots are not able to generate such versatile and energy-efficient motion and often disregard trunk movements as a means to enhance their locomotion capabilities. Recent research investigated how trunk motions affect the gait characteristics of humans, but there is a lack of analysis across different bipedal morphologies. To address this issue, we analyze avian running based on a spring-loaded inverted pendulum model with a pronograde (horizontal) trunk. We use a virtual point based control scheme and modify the alignment of the ground reaction forces to assess how our control strategy influences the trunk pitch oscillations and energetics of the locomotion. We derive three potential key strategies to leverage trunk pitch motions that minimize either the energy fluctuations of the center of mass or the work performed by the hip and leg. We suggest how these strategies could be used in legged robotics.

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Youtube Video link (url) DOI [BibTex]

Youtube Video link (url) DOI [BibTex]


Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations
Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

Rueegg, N., Lassner, C., Black, M. J., Schindler, K.

In Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), Febuary 2020 (inproceedings)

Abstract
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

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pdf [BibTex]

pdf [BibTex]


Potential for elastic soft tissue deformation and mechanosensory function within the lumbosacral spinal canal of birds
Potential for elastic soft tissue deformation and mechanosensory function within the lumbosacral spinal canal of birds

Kamska, V., Daley, M., Badri-Spröwitz, A.

Society of Integrative & Comparative Biology Annual Meeting, January 2020 (poster)

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[BibTex]

[BibTex]


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Sliding Mode Control with Gaussian Process Regression for Underwater Robots

Lima, G. S., Trimpe, S., Bessa, W. M.

Journal of Intelligent & Robotic Systems, January 2020 (article)

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DOI [BibTex]

DOI [BibTex]


Hierarchical Event-triggered Learning for Cyclically Excited Systems with Application to Wireless Sensor Networks
Hierarchical Event-triggered Learning for Cyclically Excited Systems with Application to Wireless Sensor Networks

Beuchert, J., Solowjow, F., Raisch, J., Trimpe, S., Seel, T.

IEEE Control Systems Letters, 4(1):103-108, January 2020 (article)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


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Real Time Trajectory Prediction Using Deep Conditional Generative Models

Gomez-Gonzalez, S., Prokudin, S., Schölkopf, B., Peters, J.

IEEE Robotics and Automation Letters, 5(2):970-976, IEEE, January 2020 (article)

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arXiv DOI [BibTex]

arXiv DOI [BibTex]


Control-guided Communication: Efficient Resource Arbitration and Allocation in Multi-hop Wireless Control Systems
Control-guided Communication: Efficient Resource Arbitration and Allocation in Multi-hop Wireless Control Systems

Baumann, D., Mager, F., Zimmerling, M., Trimpe, S.

IEEE Control Systems Letters, 4(1):127-132, January 2020 (article)

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arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


Self-supervised motion deblurring
Self-supervised motion deblurring

Liu, P., Janai, J., Pollefeys, M., Sattler, T., Geiger, A.

IEEE Robotics and Automation Letters, 2020 (article)

Abstract
Motion blurry images challenge many computer vision algorithms, e.g., feature detection, motion estimation, or object recognition. Deep convolutional neural networks are state-of-the-art for image deblurring. However, obtaining training data with corresponding sharp and blurry image pairs can be difficult. In this paper, we present a differentiable reblur model for self-supervised motion deblurring, which enables the network to learn from real-world blurry image sequences without relying on sharp images for supervision. Our key insight is that motion cues obtained from consecutive images yield sufficient information to inform the deblurring task. We therefore formulate deblurring as an inverse rendering problem, taking into account the physical image formation process: we first predict two deblurred images from which we estimate the corresponding optical flow. Using these predictions, we re-render the blurred images and minimize the difference with respect to the original blurry inputs. We use both synthetic and real dataset for experimental evaluations. Our experiments demonstrate that self-supervised single image deblurring is really feasible and leads to visually compelling results.

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pdf Project Page Blog [BibTex]

pdf Project Page Blog [BibTex]


Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image
Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image

Paschalidou, D., Gool, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Humans perceive the 3D world as a set of distinct objects that are characterized by various low-level (geometry, reflectance) and high-level (connectivity, adjacency, symmetry) properties. Recent methods based on convolutional neural networks (CNNs) demonstrated impressive progress in 3D reconstruction, even when using a single 2D image as input. However, the majority of these methods focuses on recovering the local 3D geometry of an object without considering its part-based decomposition or relations between parts. We address this challenging problem by proposing a novel formulation that allows to jointly recover the geometry of a 3D object as a set of primitives as well as their latent hierarchical structure without part-level supervision. Our model recovers the higher level structural decomposition of various objects in the form of a binary tree of primitives, where simple parts are represented with fewer primitives and more complex parts are modeled with more components. Our experiments on the ShapeNet and D-FAUST datasets demonstrate that considering the organization of parts indeed facilitates reasoning about 3D geometry.

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pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]


Excursion Search for Constrained Bayesian Optimization under a Limited Budget of Failures
Excursion Search for Constrained Bayesian Optimization under a Limited Budget of Failures

Marco, A., Rohr, A. V., Baumann, D., Hernández-Lobato, J. M., Trimpe, S.

2020 (proceedings) In revision

Abstract
When learning to ride a bike, a child falls down a number of times before achieving the first success. As falling down usually has only mild consequences, it can be seen as a tolerable failure in exchange for a faster learning process, as it provides rich information about an undesired behavior. In the context of Bayesian optimization under unknown constraints (BOC), typical strategies for safe learning explore conservatively and avoid failures by all means. On the other side of the spectrum, non conservative BOC algorithms that allow failing may fail an unbounded number of times before reaching the optimum. In this work, we propose a novel decision maker grounded in control theory that controls the amount of risk we allow in the search as a function of a given budget of failures. Empirical validation shows that our algorithm uses the failures budget more efficiently in a variety of optimization experiments, and generally achieves lower regret, than state-of-the-art methods. In addition, we propose an original algorithm for unconstrained Bayesian optimization inspired by the notion of excursion sets in stochastic processes, upon which the failures-aware algorithm is built.

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arXiv code (python) PDF [BibTex]


Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis

Liao, Y., Schwarz, K., Mescheder, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are learned directly from images. However, current image synthesis models operate in the 2D domain where disentangling 3D properties such as camera viewpoint or object pose is challenging. Furthermore, they lack an interpretable and controllable representation. Our key hypothesis is that the image generation process should be modeled in 3D space as the physical world surrounding us is intrinsically three-dimensional. We define the new task of 3D controllable image synthesis and propose an approach for solving it by reasoning both in 3D space and in the 2D image domain. We demonstrate that our model is able to disentangle latent 3D factors of simple multi-object scenes in an unsupervised fashion from raw images. Compared to pure 2D baselines, it allows for synthesizing scenes that are consistent wrt. changes in viewpoint or object pose. We further evaluate various 3D representations in terms of their usefulness for this challenging task.

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pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]


Effective Viscous Damping Enables Morphological Computation in Legged Locomotion
Effective Viscous Damping Enables Morphological Computation in Legged Locomotion

Mo, A., Izzi, F., Haeufle, D. F. B., Badri-Spröwitz, A.

2020 (article) In revision

Abstract
Muscle models and animal observations suggest that physical damping is beneficial for stabilization. Still, only a few implementations of mechanical damping exist in compliant robotic legged locomotion. It remains unclear how physical damping can be exploited for locomotion tasks, while its advantages as sensor-free, adaptive force- and negative work-producing actuators are promising. In a simplified numerical leg model, we studied the energy dissipation from viscous and Coulomb damping during vertical drops with ground-level perturbations. A parallel spring-damper is engaged between touch-down and mid-stance, and its damper auto-disengages during mid-stance and takeoff. Our simulations indicate that an adjustable and viscous damper is desired. In hardware we explored effective viscous damping and adjustability and quantified the dissipated energy. We tested two mechanical, leg-mounted damping mechanisms; a commercial hydraulic damper, and a custom-made pneumatic damper. The pneumatic damper exploits a rolling diaphragm with an adjustable orifice, minimizing Coulomb damping effects while permitting adjustable resistance. Experimental results show that the leg-mounted, hydraulic damper exhibits the most effective viscous damping. Adjusting the orifice setting did not result in substantial changes of dissipated energy per drop, unlike adjusting damping parameters in the numerical model. Consequently, we also emphasize the importance of characterizing physical dampers during real legged impacts to evaluate their effectiveness for compliant legged locomotion.

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Youtube link (url) [BibTex]


Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving
Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving

Prakash, A., Behl, A., Ohn-Bar, E., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Data aggregation techniques can significantly improve vision-based policy learning within a training environment, e.g., learning to drive in a specific simulation condition. However, as on-policy data is sequentially sampled and added in an iterative manner, the policy can specialize and overfit to the training conditions. For real-world applications, it is useful for the learned policy to generalize to novel scenarios that differ from the training conditions. To improve policy learning while maintaining robustness when training end-to-end driving policies, we perform an extensive analysis of data aggregation techniques in the CARLA environment. We demonstrate how the majority of them have poor generalization performance, and develop a novel approach with empirically better generalization performance compared to existing techniques. Our two key ideas are (1) to sample critical states from the collected on-policy data based on the utility they provide to the learned policy in terms of driving behavior, and (2) to incorporate a replay buffer which progressively focuses on the high uncertainty regions of the policy's state distribution. We evaluate the proposed approach on the CARLA NoCrash benchmark, focusing on the most challenging driving scenarios with dense pedestrian and vehicle traffic. Our approach improves driving success rate by 16% over state-of-the-art, achieving 87% of the expert performance while also reducing the collision rate by an order of magnitude without the use of any additional modality, auxiliary tasks, architectural modifications or reward from the environment.

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pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]


Spatial Scheduling of Informative Meetings for Multi-Agent Persistent Coverage
Spatial Scheduling of Informative Meetings for Multi-Agent Persistent Coverage

Haksar, R. N., Trimpe, S., Schwager, M.

IEEE Robotics and Automation Letters, 2020 (article) Accepted

ics

DOI [BibTex]

DOI [BibTex]


Learning Situational Driving
Learning Situational Driving

Ohn-Bar, E., Prakash, A., Behl, A., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Human drivers have a remarkable ability to drive in diverse visual conditions and situations, e.g., from maneuvering in rainy, limited visibility conditions with no lane markings to turning in a busy intersection while yielding to pedestrians. In contrast, we find that state-of-the-art sensorimotor driving models struggle when encountering diverse settings with varying relationships between observation and action. To generalize when making decisions across diverse conditions, humans leverage multiple types of situation-specific reasoning and learning strategies. Motivated by this observation, we develop a framework for learning a situational driving policy that effectively captures reasoning under varying types of scenarios. Our key idea is to learn a mixture model with a set of policies that can capture multiple driving modes. We first optimize the mixture model through behavior cloning, and show it to result in significant gains in terms of driving performance in diverse conditions. We then refine the model by directly optimizing for the driving task itself, i.e., supervised with the navigation task reward. Our method is more scalable than methods assuming access to privileged information, e.g., perception labels, as it only assumes demonstration and reward-based supervision. We achieve over 98% success rate on the CARLA driving benchmark as well as state-of-the-art performance on a newly introduced generalization benchmark.

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pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]


On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner
On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner

Schmitt, C., Donne, S., Riegler, G., Koltun, V., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
We propose a novel formulation for joint recovery of camera pose, object geometry and spatially-varying BRDF. The input to our approach is a sequence of RGB-D images captured by a mobile, hand-held scanner that actively illuminates the scene with point light sources. Compared to previous works that jointly estimate geometry and materials from a hand-held scanner, we formulate this problem using a single objective function that can be minimized using off-the-shelf gradient-based solvers. By integrating material clustering as a differentiable operation into the optimization process, we avoid pre-processing heuristics and demonstrate that our model is able to determine the correct number of specular materials independently. We provide a study on the importance of each component in our formulation and on the requirements of the initial geometry. We show that optimizing over the poses is crucial for accurately recovering fine details and that our approach naturally results in a semantically meaningful material segmentation.

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pdf Project Page Slides Video Poster [BibTex]

pdf Project Page Slides Video Poster [BibTex]


Postural Stability in Human Running with Step-down Perturbations: An Experimental and Numerical Study
Postural Stability in Human Running with Step-down Perturbations: An Experimental and Numerical Study

Oezge Drama, , Johanna Vielemeyer, , Alexander Badri-Spröwitz, , Müller, R.

2020 (article) In revision

Abstract
Postural stability is one of the most crucial elements in bipedal locomotion. Bipeds are dynamically unstable and need to maintain their trunk upright against the rotations induced by the ground reaction forces (GRFs), especially when running. Gait studies report that the GRF vectors focus around a virtual point above the center of mass (VPA), while the trunk moves forward in pitch axis during the stance phase of human running. However, a recent simulation study suggests that a virtual point below the center of mass (VPB) might be present in human running, since a VPA yields backward trunk rotation during the stance phase. In this work, we perform a gait analysis to investigate the existence and location of the VP in human running at 5 m s−1, and support our findings numerically using the spring-loaded inverted pendulum model with a trunk (TSLIP). We extend our analysis to include perturbations in terrain height (visible and camouflaged), and investigate the response of the VP mechanism to step-down perturbations both experimentally and numerically. Our experimental results show that the human running gait displays a VPB of ≈ −30 cm and a forward trunk motion during the stance phase. The camouflaged step-down perturbations affect the location of the VPB. Our simulation results suggest that the VPB is able to encounter the step-down perturbations and bring the system back to its initial equilibrium state.

dlg

link (url) [BibTex]

link (url) [BibTex]


Electronics, Software and Analysis of a Bioinspired Sensorized Quadrupedal Robot
Electronics, Software and Analysis of a Bioinspired Sensorized Quadrupedal Robot

Petereit, R.

Technische Universität München, 2020 (mastersthesis)

dlg

[BibTex]


Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control
Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control

Nubert, J., Koehler, J., Berenz, V., Allgower, F., Trimpe, S.

IEEE Robotics and Automation Letters, 2020 (article) Accepted

Abstract
Fast feedback control and safety guarantees are essential in modern robotics. We present an approach that achieves both by combining novel robust model predictive control (MPC) with function approximation via (deep) neural networks (NNs). The result is a new approach for complex tasks with nonlinear, uncertain, and constrained dynamics as are common in robotics. Specifically, we leverage recent results in MPC research to propose a new robust setpoint tracking MPC algorithm, which achieves reliable and safe tracking of a dynamic setpoint while guaranteeing stability and constraint satisfaction. The presented robust MPC scheme constitutes a one-layer approach that unifies the often separated planning and control layers, by directly computing the control command based on a reference and possibly obstacle positions. As a separate contribution, we show how the computation time of the MPC can be drastically reduced by approximating the MPC law with a NN controller. The NN is trained and validated from offline samples of the MPC, yielding statistical guarantees, and used in lieu thereof at run time. Our experiments on a state-of-the-art robot manipulator are the first to show that both the proposed robust and approximate MPC schemes scale to real-world robotic systems.

am ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision
Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision

Niemeyer, M., Mescheder, L., Oechsle, M., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.

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pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]

2018


Deep Reinforcement Learning for Event-Triggered Control
Deep Reinforcement Learning for Event-Triggered Control

Baumann, D., Zhu, J., Martius, G., Trimpe, S.

In Proceedings of the 57th IEEE International Conference on Decision and Control (CDC), pages: 943-950, 57th IEEE International Conference on Decision and Control (CDC), December 2018 (inproceedings)

al ics

arXiv PDF DOI Project Page Project Page [BibTex]

2018


arXiv PDF DOI Project Page Project Page [BibTex]


Efficient Encoding of Dynamical Systems through Local Approximations
Efficient Encoding of Dynamical Systems through Local Approximations

Solowjow, F., Mehrjou, A., Schölkopf, B., Trimpe, S.

In Proceedings of the 57th IEEE International Conference on Decision and Control (CDC), pages: 6073 - 6079 , Miami, Fl, USA, December 2018 (inproceedings)

ei ics

arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Customized Multi-Person Tracker
Customized Multi-Person Tracker

Ma, L., Tang, S., Black, M. J., Van Gool, L.

In Computer Vision – ACCV 2018, Springer International Publishing, Asian Conference on Computer Vision, December 2018 (inproceedings)

ps

PDF Project Page [BibTex]

PDF Project Page [BibTex]


Depth Control of Underwater Robots using Sliding Modes and Gaussian Process Regression
Depth Control of Underwater Robots using Sliding Modes and Gaussian Process Regression

Lima, G. S., Bessa, W. M., Trimpe, S.

In Proceeding of the 15th Latin American Robotics Symposium, João Pessoa, Brazil, 15th Latin American Robotics Symposium, November 2018 (inproceedings)

Abstract
The development of accurate control systems for underwater robotic vehicles relies on the adequate compensation for hydrodynamic effects. In this work, a new robust control scheme is presented for remotely operated underwater vehicles. In order to meet both robustness and tracking requirements, sliding mode control is combined with Gaussian process regression. The convergence properties of the closed-loop signals are analytically proven. Numerical results confirm the stronger improved performance of the proposed control scheme.

ics

[BibTex]

[BibTex]


Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time
Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time

Huang, Y., Kaufmann, M., Aksan, E., Black, M. J., Hilliges, O., Pons-Moll, G.

ACM Transactions on Graphics, (Proc. SIGGRAPH Asia), 37, pages: 185:1-185:15, ACM, November 2018, Two first authors contributed equally (article)

Abstract
We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the problem is severely under-constrained as multiple pose parameters produce the same IMU orientations. Second, capturing IMU data in conjunction with ground-truth poses is expensive and difficult to do in many target application scenarios (e.g., outdoors). Third, modeling temporal dependencies through non-linear optimization has proven effective in prior work but makes real-time prediction infeasible. To address this important limitation, we learn the temporal pose priors using deep learning. To learn from sufficient data, we synthesize IMU data from motion capture datasets. A bi-directional RNN architecture leverages past and future information that is available at training time. At test time, we deploy the network in a sliding window fashion, retaining real time capabilities. To evaluate our method, we recorded DIP-IMU, a dataset consisting of 10 subjects wearing 17 IMUs for validation in 64 sequences with 330,000 time instants; this constitutes the largest IMU dataset publicly available. We quantitatively evaluate our approach on multiple datasets and show results from a real-time implementation. DIP-IMU and the code are available for research purposes.

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data code pdf preprint errata video DOI Project Page [BibTex]

data code pdf preprint errata video DOI Project Page [BibTex]


Gait learning for soft microrobots controlled by light fields
Gait learning for soft microrobots controlled by light fields

Rohr, A. V., Trimpe, S., Marco, A., Fischer, P., Palagi, S.

In International Conference on Intelligent Robots and Systems (IROS) 2018, pages: 6199-6206, International Conference on Intelligent Robots and Systems 2018, October 2018 (inproceedings)

Abstract
Soft microrobots based on photoresponsive materials and controlled by light fields can generate a variety of different gaits. This inherent flexibility can be exploited to maximize their locomotion performance in a given environment and used to adapt them to changing environments. However, because of the lack of accurate locomotion models, and given the intrinsic variability among microrobots, analytical control design is not possible. Common data-driven approaches, on the other hand, require running prohibitive numbers of experiments and lead to very sample-specific results. Here we propose a probabilistic learning approach for light-controlled soft microrobots based on Bayesian Optimization (BO) and Gaussian Processes (GPs). The proposed approach results in a learning scheme that is highly data-efficient, enabling gait optimization with a limited experimental budget, and robust against differences among microrobot samples. These features are obtained by designing the learning scheme through the comparison of different GP priors and BO settings on a semisynthetic data set. The developed learning scheme is validated in microrobot experiments, resulting in a 115% improvement in a microrobot’s locomotion performance with an experimental budget of only 20 tests. These encouraging results lead the way toward self-adaptive microrobotic systems based on lightcontrolled soft microrobots and probabilistic learning control.

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arXiv IEEE Xplore DOI Project Page [BibTex]

arXiv IEEE Xplore DOI Project Page [BibTex]


On the Integration of Optical Flow and Action Recognition
On the Integration of Optical Flow and Action Recognition

Sevilla-Lara, L., Liao, Y., Güney, F., Jampani, V., Geiger, A., Black, M. J.

In German Conference on Pattern Recognition (GCPR), LNCS 11269, pages: 281-297, Springer, Cham, October 2018 (inproceedings)

Abstract
Most of the top performing action recognition methods use optical flow as a "black box" input. Here we take a deeper look at the combination of flow and action recognition, and investigate why optical flow is helpful, what makes a flow method good for action recognition, and how we can make it better. In particular, we investigate the impact of different flow algorithms and input transformations to better understand how these affect a state-of-the-art action recognition method. Furthermore, we fine tune two neural-network flow methods end-to-end on the most widely used action recognition dataset (UCF101). Based on these experiments, we make the following five observations: 1) optical flow is useful for action recognition because it is invariant to appearance, 2) optical flow methods are optimized to minimize end-point-error (EPE), but the EPE of current methods is not well correlated with action recognition performance, 3) for the flow methods tested, accuracy at boundaries and at small displacements is most correlated with action recognition performance, 4) training optical flow to minimize classification error instead of minimizing EPE improves recognition performance, and 5) optical flow learned for the task of action recognition differs from traditional optical flow especially inside the human body and at the boundary of the body. These observations may encourage optical flow researchers to look beyond EPE as a goal and guide action recognition researchers to seek better motion cues, leading to a tighter integration of the optical flow and action recognition communities.

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arXiv DOI [BibTex]

arXiv DOI [BibTex]


Towards Robust Visual Odometry with a Multi-Camera System
Towards Robust Visual Odometry with a Multi-Camera System

Liu, P., Geppert, M., Heng, L., Sattler, T., Geiger, A., Pollefeys, M.

In International Conference on Intelligent Robots and Systems (IROS) 2018, International Conference on Intelligent Robots and Systems, October 2018 (inproceedings)

Abstract
We present a visual odometry (VO) algorithm for a multi-camera system and robust operation in challenging environments. Our algorithm consists of a pose tracker and a local mapper. The tracker estimates the current pose by minimizing photometric errors between the most recent keyframe and the current frame. The mapper initializes the depths of all sampled feature points using plane-sweeping stereo. To reduce pose drift, a sliding window optimizer is used to refine poses and structure jointly. Our formulation is flexible enough to support an arbitrary number of stereo cameras. We evaluate our algorithm thoroughly on five datasets. The datasets were captured in different conditions: daytime, night-time with near-infrared (NIR) illumination and night-time without NIR illumination. Experimental results show that a multi-camera setup makes the VO more robust to challenging environments, especially night-time conditions, in which a single stereo configuration fails easily due to the lack of features.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Probabilistic Solutions To Ordinary Differential Equations As Non-Linear Bayesian Filtering: A New Perspective
Probabilistic Solutions To Ordinary Differential Equations As Non-Linear Bayesian Filtering: A New Perspective

Tronarp, F., Kersting, H., Särkkä, S., Hennig, P.

ArXiv preprint 2018, arXiv:1810.03440 [stat.ME], October 2018 (article)

Abstract
We formulate probabilistic numerical approximations to solutions of ordinary differential equations (ODEs) as problems in Gaussian process (GP) regression with non-linear measurement functions. This is achieved by defining the measurement sequence to consists of the observations of the difference between the derivative of the GP and the vector field evaluated at the GP---which are all identically zero at the solution of the ODE. When the GP has a state-space representation, the problem can be reduced to a Bayesian state estimation problem and all widely-used approximations to the Bayesian filtering and smoothing problems become applicable. Furthermore, all previous GP-based ODE solvers, which were formulated in terms of generating synthetic measurements of the vector field, come out as specific approximations. We derive novel solvers, both Gaussian and non-Gaussian, from the Bayesian state estimation problem posed in this paper and compare them with other probabilistic solvers in illustrative experiments.

pn

link (url) Project Page [BibTex]