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Learning to Dress 3D People in Generative Clothing
Learning to Dress 3D People in Generative Clothing

Ma, Q., Yang, J., Ranjan, A., Pujades, S., Pons-Moll, G., Tang, S., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shape. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term on SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses.

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arxiv project page [BibTex]


Generating 3D People in Scenes without People
Generating 3D People in Scenes without People

Zhang, Y., Hassan, M., Neumann, H., Black, M. J., Tang, S.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
We present a fully-automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires (1) the generated human bodies should be semantically plausible with the 3D environment, e.g. people sitting on the sofa or cooking near the stove; (2) the generated human-scene interaction should be physically feasible in the way that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human pose conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR.

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PDF link (url) [BibTex]

PDF link (url) [BibTex]


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A Continuous-time Perspective for Modeling Acceleration in Riemannian Optimization

F Alimisis, F., Orvieto, A., Becigneul, G., Lucchi, A.

Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS), June 2020 (conference) Accepted

ei

[BibTex]

[BibTex]


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A Kernel Mean Embedding Approach to Reducing Conservativeness in Stochastic Programming and Control

Zhu, J., Diehl, M., Schölkopf, B.

2nd Annual Conference on Learning for Dynamics and Control (L4DC), June 2020 (conference) Accepted

ei

arXiv [BibTex]

arXiv [BibTex]


Learning Physics-guided Face Relighting under Directional Light
Learning Physics-guided Face Relighting under Directional Light

Nestmeyer, T., Lalonde, J., Matthews, I., Lehrmann, A. M.

In Conference on Computer Vision and Pattern Recognition, IEEE/CVF, June 2020 (inproceedings) Accepted

Abstract
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.

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Paper [BibTex]

Paper [BibTex]


{VIBE}: Video Inference for Human Body Pose and Shape Estimation
VIBE: Video Inference for Human Body Pose and Shape Estimation

Kocabas, M., Athanasiou, N., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methodsfail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose “Video Inference for Body Pose and Shape Estimation” (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE

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arXiv code [BibTex]

arXiv code [BibTex]


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Mixed-curvature Variational Autoencoders

Skopek, O., Ganea, O., Becigneul, G.

8th International Conference on Learning Representations (ICLR), April 2020 (conference) Accepted

ei

link (url) [BibTex]

link (url) [BibTex]


From Variational to Deterministic Autoencoders
From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

8th International Conference on Learning Representations (ICLR) , April 2020, *equal contribution (conference) Accepted

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

ei ps

arXiv [BibTex]

arXiv [BibTex]


Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations
Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

Rueegg, N., Lassner, C., Black, M. J., Schindler, K.

In Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), Febuary 2020 (inproceedings)

Abstract
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

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pdf [BibTex]

pdf [BibTex]


Learning Multi-Human Optical Flow
Learning Multi-Human Optical Flow

Ranjan, A., Hoffmann, D. T., Tzionas, D., Tang, S., Romero, J., Black, M. J.

International Journal of Computer Vision (IJCV), January 2020 (article)

Abstract
The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain of human motion. Therefore, we develop a dataset of multi-human optical flow and train optical flow networks on this dataset. We use a 3D model of the human body and motion capture data to synthesize realistic flow fields in both single-and multi-person images. We then train optical flow networks to estimate human flow fields from pairs of images. We demonstrate that our trained networks are more accurate than a wide range of top methods on held-out test data and that they can generalize well to real image sequences. The code, trained models and the dataset are available for research.

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Paper Publisher Version poster link (url) DOI [BibTex]


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More Powerful Selective Kernel Tests for Feature Selection

Lim, J. N., Yamada, M., Jitkrittum, W., Terada, Y., Matsui, S., Shimodaira, H.

Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS), 2020 (conference) To be published

ei

arXiv [BibTex]

arXiv [BibTex]


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Effect of the soft layer thickness of magnetization reversal process of exchange-spring nanomagnet patterns

Son, K., Schütz, G., Goering, E.

{Current Applied Physics}, 20(4):477-483, Elsevier B.V., Amsterdam, 2020 (article)

mms

DOI [BibTex]


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Tuning the magnetic properties of permalloy-based magnetoplasmonic crystals for sensor applications

Murzin, D. V., Belyaev, V. K., Groß, F., Gräfe, J., Rivas, M., Rodionova, V. V.

{Japanese Journal of Applied Physics}, 59(SE), IOP Publishing Ltd, Bristol, England, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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Creating zero-field skyrmions in exchange-biased multilayers through X-ray illumination

Guang, Y., Bykova, I., Liu, Y., Yu, G., Goering, E., Weigand, M., Gräfe, J., Kim, S. K., Zhang, J., Zhang, H., Yan, Z., Wan, C., Feng, J., Wang, X., Guo, C., Wei, H., Peng, Y., Tserkovnyak, Y., Han, X., Schütz, G.

{Nature Communications}, 11, Nature Publishing Group, London, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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Element-resolved study of the evolution of magnetic response in FexN compounds

Chen, Y., Gölden, D., Dirba, I., Huang, M., Gutfleisch, O., Nagel, P., Merz, M., Schuppler, S., Schütz, G., Alff, L., Goering, E.

{Journal of Magnetism and Magnetic Materials}, 498, NH, Elsevier, Amsterdam, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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The role of temperature and drive current in skyrmion dynamics

Litzius, K., Leliaert, J., Bassirian, P., Rodrigues, D., Kromin, S., Lemesh, I., Zazvorka, J., Lee, K., Mulkers, J., Kerber, N., Heinze, D., Keil, N., Reeve, R. M., Weigand, M., Van Waeyenberge, B., Schütz, G., Everschor-Sitte, K., Beach, G. S. D., Kläui, M.

{Nature Electronics}, 3(1):30-36, Springer Nature, London, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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Magnetic flux penetration into micron-sized superconductor/ferromagnet bilayers

Simmendinger, J., Weigand, M., Schütz, G., Albrecht, J.

{Superconductor Science and Technology}, 33(2), IOP Pub., Bristol, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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Computationally Tractable Riemannian Manifolds for Graph Embeddings

Cruceru, C., Becigneul, G., Ganea, O.

37th International Conference on Machine Learning (ICML), 2020 (conference) Submitted

ei

[BibTex]

[BibTex]


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Interaction of hydrogen isotopes with flexible metal-organic frameworks

Bondorf, L.

Universität Stuttgart, Stuttgart, 2020 (mastersthesis)

mms

[BibTex]

[BibTex]


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Fabrication and temperature-dependent magnetic properties of large-area L10-FePt/Co exchange-spring magnet nanopatterns

Son, K., Schütz, G.

{Physica E: Low-Dimensional Systems And Nanostructures}, 115, North-Holland, Amsterdam, 2020 (article)

mms

DOI [BibTex]

DOI [BibTex]


General Movement Assessment from videos of computed {3D} infant body models is equally effective compared to conventional {RGB} Video rating
General Movement Assessment from videos of computed 3D infant body models is equally effective compared to conventional RGB Video rating

Schroeder, S., Hesse, N., Weinberger, R., Tacke, U., Gerstl, L., Hilgendorff, A., Heinen, F., Arens, M., Bodensteiner, C., Dijkstra, L. J., Pujades, S., Black, M., Hadders-Algra, M.

Early Human Development, 2020 (article)

Abstract
Background: General Movement Assessment (GMA) is a powerful tool to predict Cerebral Palsy (CP). Yet, GMA requires substantial training hampering its implementation in clinical routine. This inspired a world-wide quest for automated GMA. Aim: To test whether a low-cost, marker-less system for three-dimensional motion capture from RGB depth sequences using a whole body infant model may serve as the basis for automated GMA. Study design: Clinical case study at an academic neurodevelopmental outpatient clinic. Subjects: Twenty-nine high-risk infants were recruited and assessed at their clinical follow-up at 2-4 month corrected age (CA). Their neurodevelopmental outcome was assessed regularly up to 12-31 months CA. Outcome measures: GMA according to Hadders-Algra by a masked GMA-expert of conventional and computed 3D body model (“SMIL motion”) videos of the same GMs. Agreement between both GMAs was assessed, and sensitivity and specificity of both methods to predict CP at ≥12 months CA. Results: The agreement of the two GMA ratings was substantial, with κ=0.66 for the classification of definitely abnormal (DA) GMs and an ICC of 0.887 (95% CI 0.762;0.947) for a more detailed GM-scoring. Five children were diagnosed with CP (four bilateral, one unilateral CP). The GMs of the child with unilateral CP were twice rated as mildly abnormal. DA-ratings of both videos predicted bilateral CP well: sensitivity 75% and 100%, specificity 88% and 92% for conventional and SMIL motion videos, respectively. Conclusions: Our computed infant 3D full body model is an attractive starting point for automated GMA in infants at risk of CP.

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[BibTex]

[BibTex]


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Practical Accelerated Optimization on Riemannian Manifolds

F Alimisis, F., Orvieto, A., Becigneul, G., Lucchi, A.

37th International Conference on Machine Learning (ICML), 2020 (conference) Submitted

ei

[BibTex]

[BibTex]


Electronics, Software and Analysis of a Bioinspired Sensorized Quadrupedal Robot
Electronics, Software and Analysis of a Bioinspired Sensorized Quadrupedal Robot

Petereit, R.

Technische Universität München, 2020 (mastersthesis)

dlg

[BibTex]


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How to functionalise metal-organic frameworks to enable guest nanocluster embedment

King, J., Zhang, L., Doszczeczko, S., Sambalova, O., Luo, H., Rohman, F., Phillips, O., Borgschulte, A., Hirscher, M., Addicoat, M., Szilágyi, P. A.

{Journal of Materials Chemistry A}, 8(9):4889-4897, Royal Society of Chemistry, Cambridge, UK, 2020 (article)

mms

DOI [BibTex]

DOI [BibTex]


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Constant Curvature Graph Convolutional Networks

Bachmann*, G., Becigneul*, G., Ganea, O.

37th International Conference on Machine Learning (ICML), 2020, *equal contribution (conference) Submitted

ei

[BibTex]

[BibTex]


Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots
Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots

Drama, Ö., Badri-Spröwitz, A.

Bioinspiration & Biomimetics, 2020 (article)

Abstract
Bipedal animals have diverse morphologies and advanced locomotion abilities. Terrestrial birds, in particular, display agile, efficient, and robust running motion, in which they exploit the interplay between the body segment masses and moment of inertias. On the other hand, most legged robots are not able to generate such versatile and energy-efficient motion and often disregard trunk movements as a means to enhance their locomotion capabilities. Recent research investigated how trunk motions affect the gait characteristics of humans, but there is a lack of analysis across different bipedal morphologies. To address this issue, we analyze avian running based on a spring-loaded inverted pendulum model with a pronograde (horizontal) trunk. We use a virtual point based control scheme and modify the alignment of the ground reaction forces to assess how our control strategy influences the trunk pitch oscillations and energetics of the locomotion. We derive three potential key strategies to leverage trunk pitch motions that minimize either the energy fluctuations of the center of mass or the work performed by the hip and leg. We suggest how these strategies could be used in legged robotics.

dlg

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Thermal nucleation and high-resolution imaging of submicrometer magnetic bubbles in thin thulium iron garnet films with perpendicular anisotropy

Büttner, F., Mawass, M. A., Bauer, J., Rosenberg, E., Caretta, L., Avci, C. O., Gräfe, J., Finizio, S., Vaz, C. A. F., Novakovic, N., Weigand, M., Litzius, K., Förster, J., Träger, N., Groß, F., Suzuki, D., Huang, M., Bartell, J., Kronast, F., Raabe, J., Schütz, G., Ross, C. A., Beach, G. S. D.

{Physical Review Materials}, 4(1), American Physical Society, College Park, MD, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control
Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control

Nubert, J., Koehler, J., Berenz, V., Allgower, F., Trimpe, S.

IEEE Robotics and Automation Letters, 2020 (article) Accepted

Abstract
Fast feedback control and safety guarantees are essential in modern robotics. We present an approach that achieves both by combining novel robust model predictive control (MPC) with function approximation via (deep) neural networks (NNs). The result is a new approach for complex tasks with nonlinear, uncertain, and constrained dynamics as are common in robotics. Specifically, we leverage recent results in MPC research to propose a new robust setpoint tracking MPC algorithm, which achieves reliable and safe tracking of a dynamic setpoint while guaranteeing stability and constraint satisfaction. The presented robust MPC scheme constitutes a one-layer approach that unifies the often separated planning and control layers, by directly computing the control command based on a reference and possibly obstacle positions. As a separate contribution, we show how the computation time of the MPC can be drastically reduced by approximating the MPC law with a NN controller. The NN is trained and validated from offline samples of the MPC, yielding statistical guarantees, and used in lieu thereof at run time. Our experiments on a state-of-the-art robot manipulator are the first to show that both the proposed robust and approximate MPC schemes scale to real-world robotic systems.

am ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


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Generation and characterization of focused helical x-ray beams

Loetgering, L., Baluktsian, M., Keskinbora, K., Horstmeyer, R., Wilhein, T., Schütz, G., Eikema, K. S. E., Witte, S.

Science Advances, 6(7), American Association for the Advancement of Science, 2020 (article)

mms

Generation and characterization of focused helical x-ray beams link (url) DOI [BibTex]

Generation and characterization of focused helical x-ray beams link (url) DOI [BibTex]


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Materials for hydrogen-based energy storage - past, recent progress and future outlook

Hirscher, M., Yartys, V. A., Baricco, M., Bellosta von Colbe, J., Blanchard, D., Bowman Jr., R. C., Broom, D. P., Buckley, C. E., Chang, F., Chen, P., Cho, Y. W., Crivello, J., Cuevas, F., David, W. I. F., de Jongh, P. E., Denys, R. V., Dornheim, M., Felderhoff, M., Filinchuk, Y., Froudakis, G. E., Grant, D. M., Gray, E. M., Hauback, B. C., He, T., Humphries, T. D., Jensen, T. R., Kim, S., Kojima, Y., Latroche, M., Li, H., Lotostskyy, M. V., Makepeace, J. W., M\oller, K. T., Naheed, L., Ngene, P., Noréus, D., Nyg\aard, M. M., Orimo, S., Paskevicius, M., Pasquini, L., Ravnsbaek, D. B., Sofianos, M. V., Udovic, T. J., Vegge, T., Walker, G. S., Webb, C. J., Weidenthaler, C., Zlotea, C.

{Journal of Alloys and Compounds}, 827, Elsevier B.V., Lausanne, Switzerland, 2020 (article)

mms

DOI [BibTex]

DOI [BibTex]

2016


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Consistent Kernel Mean Estimation for Functions of Random Variables

Simon-Gabriel*, C. J., Ścibior*, A., Tolstikhin, I., Schölkopf, B.

Advances in Neural Information Processing Systems 29, pages: 1732-1740, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016, *joint first authors (conference)

ei

link (url) Project Page Project Page Project Page [BibTex]

2016


link (url) Project Page Project Page Project Page [BibTex]


A New Perspective and Extension of the Gaussian Filter
A New Perspective and Extension of the Gaussian Filter

Wüthrich, M., Trimpe, S., Garcia Cifuentes, C., Kappler, D., Schaal, S.

The International Journal of Robotics Research, 35(14):1731-1749, December 2016 (article)

Abstract
The Gaussian Filter (GF) is one of the most widely used filtering algorithms; instances are the Extended Kalman Filter, the Unscented Kalman Filter and the Divided Difference Filter. The GF represents the belief of the current state by a Gaussian distribution, whose mean is an affine function of the measurement. We show that this representation can be too restrictive to accurately capture the dependences in systems with nonlinear observation models, and we investigate how the GF can be generalized to alleviate this problem. To this end, we view the GF as the solution to a constrained optimization problem. From this new perspective, the GF is seen as a special case of a much broader class of filters, obtained by relaxing the constraint on the form of the approximate posterior. On this basis, we outline some conditions which potential generalizations have to satisfy in order to maintain the computational efficiency of the GF. We propose one concrete generalization which corresponds to the standard GF using a pseudo measurement instead of the actual measurement. Extending an existing GF implementation in this manner is trivial. Nevertheless, we show that this small change can have a major impact on the estimation accuracy.

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Understanding Probabilistic Sparse Gaussian Process Approximations

Bauer, M., van der Wilk, M., Rasmussen, C. E.

Advances in Neural Information Processing Systems 29, pages: 1533-1541, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016 (conference)

ei

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Minimax Estimation of Maximum Mean Discrepancy with Radial Kernels

Tolstikhin, I., Sriperumbudur, B. K., Schölkopf, B.

Advances in Neural Information Processing Systems 29, pages: 1930-1938, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016 (conference)

ei

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Local-utopia Policy Selection for Multi-objective Reinforcement Learning

Parisi, S., Blank, A., Viernickel, T., Peters, J.

In IEEE Symposium on Adaptive Dynamic Programming and Reinforcement Learning (ADPRL), pages: 1-7, IEEE, December 2016 (inproceedings)

ei

DOI [BibTex]

DOI [BibTex]


Skinned multi-person linear model
Skinned multi-person linear model

Black, M.J., Loper, M., Mahmood, N., Pons-Moll, G., Romero, J.

December 2016, Application PCT/EP2016/064610 (misc)

Abstract
The invention comprises a learned model of human body shape and pose dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity- dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. The invention quantitatively evaluates variants of SMPL using linear or dual- quaternion blend skinning and show that both are more accurate than a Blend SCAPE model trained on the same data. In a further embodiment, the invention realistically models dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

ps

Google Patents [BibTex]

Google Patents [BibTex]


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Lifelong Learning with Weighted Majority Votes

Pentina, A., Urner, R.

Advances in Neural Information Processing Systems 29, pages: 3612-3620, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016 (conference)

ei

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Active Nearest-Neighbor Learning in Metric Spaces

Kontorovich, A., Sabato, S., Urner, R.

Advances in Neural Information Processing Systems 29, pages: 856-864, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016 (conference)

ei

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Predictive and Self Triggering for Event-based State Estimation

Trimpe, S.

In Proceedings of the 55th IEEE Conference on Decision and Control (CDC), pages: 3098-3105, Las Vegas, NV, USA, December 2016 (inproceedings)

am ics

arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


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Catching heuristics are optimal control policies

Belousov, B., Neumann, G., Rothkopf, C., Peters, J.

Advances in Neural Information Processing Systems 29, pages: 1426-1434, (Editors: D. D. Lee, M. Sugiyama, U. V. Luxburg, I. Guyon, and R. Garnett), Curran Associates, Inc., 30th Annual Conference on Neural Information Processing Systems, December 2016 (conference)

ei

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Incremental Imitation Learning of Context-Dependent Motor Skills

Ewerton, M., Maeda, G., Kollegger, G., Wiemeyer, J., Peters, J.

IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pages: 351-358, IEEE, November 2016 (conference)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Using Probabilistic Movement Primitives for Striking Movements

Gomez-Gonzalez, S., Neumann, G., Schölkopf, B., Peters, J.

16th IEEE-RAS International Conference on Humanoid Robots (Humanoids), pages: 502-508, November 2016 (conference)

am ei

link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Demonstration Based Trajectory Optimization for Generalizable Robot Motions

Koert, D., Maeda, G., Lioutikov, R., Neumann, G., Peters, J.

IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pages: 351-358, IEEE, November 2016 (conference)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Jointly Learning Trajectory Generation and Hitting Point Prediction in Robot Table Tennis
Jointly Learning Trajectory Generation and Hitting Point Prediction in Robot Table Tennis

Huang, Y., Büchler, D., Koc, O., Schölkopf, B., Peters, J.

16th IEEE-RAS International Conference on Humanoid Robots (Humanoids), pages: 650-655, November 2016 (conference)

am ei

final link (url) DOI Project Page [BibTex]

final link (url) DOI Project Page [BibTex]


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Deep Spiking Networks for Model-based Planning in Humanoids

Tanneberg, D., Paraschos, A., Peters, J., Rueckert, E.

IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pages: 656-661, IEEE, November 2016 (conference)

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DOI Project Page [BibTex]

DOI Project Page [BibTex]