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2016


Skinned multi-person linear model
Skinned multi-person linear model

Black, M.J., Loper, M., Mahmood, N., Pons-Moll, G., Romero, J.

December 2016, Application PCT/EP2016/064610 (misc)

Abstract
The invention comprises a learned model of human body shape and pose dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity- dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. The invention quantitatively evaluates variants of SMPL using linear or dual- quaternion blend skinning and show that both are more accurate than a Blend SCAPE model trained on the same data. In a further embodiment, the invention realistically models dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

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Google Patents [BibTex]

2016


Google Patents [BibTex]


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Quantifying Therapist Practitioner Roles Using Video-based Analysis: Can We Reliably Model Therapist-Patient Interactions During Task-Oriented Therapy?

Mendonca, R., Johnson, M. J., Laskin, S., Adair, L., Mohan, M.

pages: E55-E56, Abstract in the Archives of Physical Medicine and Rehabilitation, October 2016 (misc)

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DOI [BibTex]

DOI [BibTex]


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Numerical Investigation of Frictional Forces Between a Finger and a Textured Surface During Active Touch

Khojasteh, B., Janko, M., Visell, Y.

Extended abstract presented in form of an oral presentation at the 3rd International Conference on BioTribology (ICoBT), London, England, September 2016 (misc)

Abstract
The biomechanics of the human finger pad has been investigated in relation to motor behaviour and sensory function in the upper limb. While the frictional properties of the finger pad are important for grip and grasp function, recent attention has also been given to the roles played by friction when perceiving a surface via sliding contact. Indeed, the mechanics of sliding contact greatly affect stimuli felt by the finger scanning a surface. Past research has shed light on neural mechanisms of haptic texture perception, but the relation with time-resolved frictional contact interactions is unknown. Current biotribological models cannot predict time-resolved frictional forces felt by a finger as it slides on a rough surface. This constitutes a missing link in understanding the mechanical basis of texture perception. To ameliorate this, we developed a two-dimensional finite element numerical simulation of a human finger pad in sliding contact with a textured surface. Our model captures bulk mechanical properties, including hyperelasticity, dissipation, and tissue heterogeneity, and contact dynamics. To validate it, we utilized a database of measurements that we previously captured with a variety of human fingers and surfaces. By designing the simulations to match the measurements, we evaluated the ability of the FEM model to predict time-resolved sliding frictional forces. We varied surface texture wavelength, sliding speed, and normal forces in the experiments. An analysis of the results indicated that both time- and frequency-domain features of forces produced during finger-surface sliding interactions were reproduced, including many of the phenomena that we observed in analyses of real measurements, including quasiperiodicity, harmonic distortion and spectral decay in the frequency domain, and their dependence on kinetics and surface properties. The results shed light on frictional signatures of surface texture during active touch, and may inform understanding of the role played by friction in texture discrimination.

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[BibTex]

[BibTex]


Behavioral Learning and Imitation for Music-Based Robotic Therapy for Children with Autism Spectrum Disorder
Behavioral Learning and Imitation for Music-Based Robotic Therapy for Children with Autism Spectrum Disorder

Burns, R., Nizambad, S., Park, C. H., Jeon, M., Howard, A.

Workshop paper (5 pages) at the RO-MAN Workshop on Behavior Adaptation, Interaction and Learning for Assistive Robotics, August 2016 (misc)

Abstract
In this full workshop paper, we discuss the positive impacts of robot, music, and imitation therapies on children with autism. We also discuss the use of Laban Motion Analysis (LMA) to identify emotion through movement and posture cues. We present our preliminary studies of the "Five Senses" game that our two robots, Romo the penguin and Darwin Mini, partake in. Using an LMA-focused approach (enabled by our skeletal tracking Kinect algorithm), we find that our participants show increased frequency of movement and speed when the game has a musical accompaniment. Therefore, participants may have increased engagement with our robots and game if music is present. We also begin exploring motion learning for future works.

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link (url) [BibTex]

link (url) [BibTex]


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Design and evaluation of a novel mechanical device to improve hemiparetic gait: a case report

Fjeld, K., Hu, S., Kuchenbecker, K. J., Vasudevan, E. V.

Extended abstract presented at the Biomechanics and Neural Control of Movement Conference (BANCOM), 2016, Poster presentation given by Fjeld (misc)

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Project Page [BibTex]

Project Page [BibTex]


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One Sensor, Three Displays: A Comparison of Tactile Rendering from a BioTac Sensor

Brown, J. D., Ibrahim, M., Chase, E. D. Z., Pacchierotti, C., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Philadelphia, Pennsylvania, USA, April 2016 (misc)

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[BibTex]

[BibTex]


Multisensory robotic therapy to promote natural emotional interaction for children with ASD
Multisensory robotic therapy to promote natural emotional interaction for children with ASD

Bevill, R., Azzi, P., Spadafora, M., Park, C. H., Jeon, M., Kim, H. J., Lee, J., Raihan, K., Howard, A.

Proceedings of the ACM/IEEE International Conference on Human Robot Interaction (HRI), pages: 571, March 2016 (misc)

Abstract
In this video submission, we are introduced to two robots, Romo the penguin and Darwin Mini. We have programmed these robots to perform a variety of emotions through facial expression and body language, respectively. We aim to use these robots with children with autism, to demo safe emotional and social responses in various sensory situations.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Interactive Robotic Framework for Multi-Sensory Therapy for Children with Autism Spectrum Disorder
Interactive Robotic Framework for Multi-Sensory Therapy for Children with Autism Spectrum Disorder

Bevill, R., Park, C. H., Kim, H. J., Lee, J., Rennie, A., Jeon, M., Howard, A.

Extended abstract presented at the ACM/IEEE International Conference on Human Robot Interaction (HRI), March 2016 (misc)

Abstract
In this abstract, we present the overarching goal of our interactive robotic framework - to teach emotional and social behavior to children with autism spectrum disorders via multi-sensory therapy. We introduce our robot characters, Romo and Darwin Mini, and the "Five Senses" scenario they will undergo. This sensory game will develop the children's interest, and will model safe and appropriate reactions to typical sensory overload stimuli.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Designing Human-Robot Exercise Games for Baxter

Fitter, N. T., Hawkes, D. T., Johnson, M. J., Kuchenbecker, K. J.

2016, Late-breaking results report presented at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (misc)

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Project Page [BibTex]

Project Page [BibTex]


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Design of a Low-Cost Platform for Autonomous Mobile Service Robots

Eaton, E., Mucchiani, C., Mohan, M., Isele, D., Luná, J. M., Clingerman, C.

Workshop paper (7 pages) presented at the 25th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Autonomous Mobile Service Robots, New York, USA, 2016 (misc)

Abstract
Most current autonomous mobile service robots are either expensive commercial platforms or custom manufactured for research environments, limiting their availability. We present the design for a lowcost service robot based on the widely used TurtleBot 2 platform, with the goal of making service robots affordable and accessible to the research, educational, and hobbyist communities. Our design uses a set of simple and inexpensive modifications to transform the TurtleBot 2 into a 4.5ft (1.37m) tall tour-guide or telepresence-style robot, capable of performing a wide variety of indoor service tasks. The resulting platform provides a shoulder-height touchscreen and 3D camera for interaction, an optional low-cost arm for manipulation, enhanced onboard computation, autonomous charging, and up to 6 hours of runtime. The resulting platform can support many of the tasks performed by significantly more expensive service robots. For compatibility with existing software packages, the service robot runs the Robot Operating System (ROS).

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link (url) [BibTex]

link (url) [BibTex]


Perceiving Systems (2011-2015)
Perceiving Systems (2011-2015)
Scientific Advisory Board Report, 2016 (misc)

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pdf [BibTex]

pdf [BibTex]


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Extrapolation and learning equations

Martius, G., Lampert, C. H.

2016, arXiv preprint \url{https://arxiv.org/abs/1610.02995} (misc)

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Project Page [BibTex]

Project Page [BibTex]


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IMU-Mediated Real-Time Human-Baxter Hand-Clapping Interaction

Fitter, N. T., Huang, Y. E., Mayer, J. P., Kuchenbecker, K. J.

2016, Late-breaking results report presented at the {\em IEEE/RSJ International Conference on Intelligent Robots and Systems} (misc)

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[BibTex]

[BibTex]