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2007


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Transductive Classification via Local Learning Regularization

Wu, M., Schölkopf, B.

In JMLR Workshop and Conference Proceedings Volume 2: AISTATS 2007, pages: 628-635, (Editors: M Meila and X Shen), 11th International Conference on Artificial Intelligence and Statistics, March 2007 (inproceedings)

Abstract
The idea of local learning, classifying a particular point based on its neighbors, has been successfully applied to supervised learning problems. In this paper, we adapt it for Transductive Classification (TC) problems. Specifically, we formulate a Local Learning Regularizer (LL-Reg) which leads to a solution with the property that the label of each data point can be well predicted based on its neighbors and their labels. For model selection, an efficient way to compute the leave-one-out classification error is provided for the proposed and related algorithms. Experimental results using several benchmark datasets illustrate the effectiveness of the proposed approach.

ei

PDF Web [BibTex]

2007


PDF Web [BibTex]


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The Independent Components of Natural Images are Perceptually Dependent

Bethge, M., Wiecki, T., Wichmann, F.

In Human Vision and Electronic Imaging XII, pages: 1-12, (Editors: Rogowitz, B. E.), SPIE, Bellingham, WA, USA, SPIE Human Vision and Electronic Imaging Conference, February 2007 (inproceedings)

Abstract
The independent components of natural images are a set of linear filters which are optimized for statistical independence. With such a set of filters images can be represented without loss of information. Intriguingly, the filter shapes are localized, oriented, and bandpass, resembling important properties of V1 simple cell receptive fields. Here we address the question of whether the independent components of natural images are also perceptually less dependent than other image components. We compared the pixel basis, the ICA basis and the discrete cosine basis by asking subjects to interactively predict missing pixels (for the pixel basis) or to predict the coefficients of ICA and DCT basis functions in patches of natural images. Like Kersten (1987) we find the pixel basis to be perceptually highly redundant but perhaps surprisingly, the ICA basis showed significantly higher perceptual dependencies than the DCT basis. This shows a dissociation between statistical and perceptual dependence measures.

ei

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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Unsupervised learning of a steerable basis for invariant image representations

Bethge, M., Gerwinn, S., Macke, J.

In Human Vision and Electronic Imaging XII, pages: 1-12, (Editors: Rogowitz, B. E.), SPIE, Bellingham, WA, USA, SPIE Human Vision and Electronic Imaging Conference, February 2007 (inproceedings)

Abstract
There are two aspects to unsupervised learning of invariant representations of images: First, we can reduce the dimensionality of the representation by finding an optimal trade-off between temporal stability and informativeness. We show that the answer to this optimization problem is generally not unique so that there is still considerable freedom in choosing a suitable basis. Which of the many optimal representations should be selected? Here, we focus on this second aspect, and seek to find representations that are invariant under geometrical transformations occuring in sequences of natural images. We utilize ideas of steerability and Lie groups, which have been developed in the context of filter design. In particular, we show how an anti-symmetric version of canonical correlation analysis can be used to learn a full-rank image basis which is steerable with respect to rotations. We provide a geometric interpretation of this algorithm by showing that it finds the two-dimensional eigensubspaces of the avera ge bivector. For data which exhibits a variety of transformations, we develop a bivector clustering algorithm, which we use to learn a basis of generalized quadrature pairs (i.e. complex cells) from sequences of natural images.

ei

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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A Subspace Kernel for Nonlinear Feature Extraction

Wu, M., Farquhar, J.

In IJCAI-07, pages: 1125-1130, (Editors: Veloso, M. M.), AAAI Press, Menlo Park, CA, USA, International Joint Conference on Artificial Intelligence, January 2007 (inproceedings)

Abstract
Kernel based nonlinear Feature Extraction (KFE) or dimensionality reduction is a widely used pre-processing step in pattern classification and data mining tasks. Given a positive definite kernel function, it is well known that the input data are implicitly mapped to a feature space with usually very high dimensionality. The goal of KFE is to find a low dimensional subspace of this feature space, which retains most of the information needed for classification or data analysis. In this paper, we propose a subspace kernel based on which the feature extraction problem is transformed to a kernel parameter learning problem. The key observation is that when projecting data into a low dimensional subspace of the feature space, the parameters that are used for describing this subspace can be regarded as the parameters of the kernel function between the projected data. Therefore current kernel parameter learning methods can be adapted to optimize this parameterized kernel function. Experimental results are provided to validate the effectiveness of the proposed approach.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Towards Machine Learning of Motor Skills

Peters, J., Schaal, S., Schölkopf, B.

In Proceedings of Autonome Mobile Systeme (AMS), pages: 138-144, (Editors: K Berns and T Luksch), 2007, clmc (inproceedings)

Abstract
Autonomous robots that can adapt to novel situations has been a long standing vision of robotics, artificial intelligence, and cognitive sciences. Early approaches to this goal during the heydays of artificial intelligence research in the late 1980s, however, made it clear that an approach purely based on reasoning or human insights would not be able to model all the perceptuomotor tasks that a robot should fulfill. Instead, new hope was put in the growing wake of machine learning that promised fully adaptive control algorithms which learn both by observation and trial-and-error. However, to date, learning techniques have yet to fulfill this promise as only few methods manage to scale into the high-dimensional domains of manipulator robotics, or even the new upcoming trend of humanoid robotics, and usually scaling was only achieved in precisely pre-structured domains. In this paper, we investigate the ingredients for a general approach to motor skill learning in order to get one step closer towards human-like performance. For doing so, we study two ma jor components for such an approach, i.e., firstly, a theoretically well-founded general approach to representing the required control structures for task representation and execution and, secondly, appropriate learning algorithms which can be applied in this setting.

am ei

PDF DOI [BibTex]

PDF DOI [BibTex]


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Reinforcement Learning for Optimal Control of Arm Movements

Theodorou, E., Peters, J., Schaal, S.

In Abstracts of the 37st Meeting of the Society of Neuroscience., Neuroscience, 2007, clmc (inproceedings)

Abstract
Every day motor behavior consists of a plethora of challenging motor skills from discrete movements such as reaching and throwing to rhythmic movements such as walking, drumming and running. How this plethora of motor skills can be learned remains an open question. In particular, is there any unifying computa-tional framework that could model the learning process of this variety of motor behaviors and at the same time be biologically plausible? In this work we aim to give an answer to these questions by providing a computational framework that unifies the learning mechanism of both rhythmic and discrete movements under optimization criteria, i.e., in a non-supervised trial-and-error fashion. Our suggested framework is based on Reinforcement Learning, which is mostly considered as too costly to be a plausible mechanism for learning com-plex limb movement. However, recent work on reinforcement learning with pol-icy gradients combined with parameterized movement primitives allows novel and more efficient algorithms. By using the representational power of such mo-tor primitives we show how rhythmic motor behaviors such as walking, squash-ing and drumming as well as discrete behaviors like reaching and grasping can be learned with biologically plausible algorithms. Using extensive simulations and by using different reward functions we provide results that support the hy-pothesis that Reinforcement Learning could be a viable candidate for motor learning of human motor behavior when other learning methods like supervised learning are not feasible.

am ei

[BibTex]

[BibTex]


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Reinforcement learning by reward-weighted regression for operational space control

Peters, J., Schaal, S.

In Proceedings of the 24th Annual International Conference on Machine Learning, pages: 745-750, ICML, 2007, clmc (inproceedings)

Abstract
Many robot control problems of practical importance, including operational space control, can be reformulated as immediate reward reinforcement learning problems. However, few of the known optimization or reinforcement learning algorithms can be used in online learning control for robots, as they are either prohibitively slow, do not scale to interesting domains of complex robots, or require trying out policies generated by random search, which are infeasible for a physical system. Using a generalization of the EM-base reinforcement learning framework suggested by Dayan & Hinton, we reduce the problem of learning with immediate rewards to a reward-weighted regression problem with an adaptive, integrated reward transformation for faster convergence. The resulting algorithm is efficient, learns smoothly without dangerous jumps in solution space, and works well in applications of complex high degree-of-freedom robots.

am ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Policy gradient methods for machine learning

Peters, J., Theodorou, E., Schaal, S.

In Proceedings of the 14th INFORMS Conference of the Applied Probability Society, pages: 97-98, Eindhoven, Netherlands, July 9-11, 2007, 2007, clmc (inproceedings)

Abstract
We present an in-depth survey of policy gradient methods as they are used in the machine learning community for optimizing parameterized, stochastic control policies in Markovian systems with respect to the expected reward. Despite having been developed separately in the reinforcement learning literature, policy gradient methods employ likelihood ratio gradient estimators as also suggested in the stochastic simulation optimization community. It is well-known that this approach to policy gradient estimation traditionally suffers from three drawbacks, i.e., large variance, a strong dependence on baseline functions and a inefficient gradient descent. In this talk, we will present a series of recent results which tackles each of these problems. The variance of the gradient estimation can be reduced significantly through recently introduced techniques such as optimal baselines, compatible function approximations and all-action gradients. However, as even the analytically obtainable policy gradients perform unnaturally slow, it required the step from ÔvanillaÕ policy gradient methods towards natural policy gradients in order to overcome the inefficiency of the gradient descent. This development resulted into the Natural Actor-Critic architecture which can be shown to be very efficient in application to motor primitive learning for robotics.

am ei

[BibTex]

[BibTex]


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Policy Learning for Motor Skills

Peters, J., Schaal, S.

In Proceedings of 14th International Conference on Neural Information Processing (ICONIP), pages: 233-242, (Editors: Ishikawa, M. , K. Doya, H. Miyamoto, T. Yamakawa), 2007, clmc (inproceedings)

Abstract
Policy learning which allows autonomous robots to adapt to novel situations has been a long standing vision of robotics, artificial intelligence, and cognitive sciences. However, to date, learning techniques have yet to fulfill this promise as only few methods manage to scale into the high-dimensional domains of manipulator robotics, or even the new upcoming trend of humanoid robotics, and usually scaling was only achieved in precisely pre-structured domains. In this paper, we investigate the ingredients for a general approach policy learning with the goal of an application to motor skill refinement in order to get one step closer towards human-like performance. For doing so, we study two major components for such an approach, i.e., firstly, we study policy learning algorithms which can be applied in the general setting of motor skill learning, and, secondly, we study a theoretically well-founded general approach to representing the required control structures for task representation and execution.

am ei

PDF DOI [BibTex]

PDF DOI [BibTex]


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Reinforcement learning for operational space control

Peters, J., Schaal, S.

In Proceedings of the 2007 IEEE International Conference on Robotics and Automation, pages: 2111-2116, IEEE Computer Society, ICRA, 2007, clmc (inproceedings)

Abstract
While operational space control is of essential importance for robotics and well-understood from an analytical point of view, it can be prohibitively hard to achieve accurate control in face of modeling errors, which are inevitable in complex robots, e.g., humanoid robots. In such cases, learning control methods can offer an interesting alternative to analytical control algorithms. However, the resulting supervised learning problem is ill-defined as it requires to learn an inverse mapping of a usually redundant system, which is well known to suffer from the property of non-convexity of the solution space, i.e., the learning system could generate motor commands that try to steer the robot into physically impossible configurations. The important insight that many operational space control algorithms can be reformulated as optimal control problems, however, allows addressing this inverse learning problem in the framework of reinforcement learning. However, few of the known optimization or reinforcement learning algorithms can be used in online learning control for robots, as they are either prohibitively slow, do not scale to interesting domains of complex robots, or require trying out policies generated by random search, which are infeasible for a physical system. Using a generalization of the EM-based reinforcement learning framework suggested by Dayan & Hinton, we reduce the problem of learning with immediate rewards to a reward-weighted regression problem with an adaptive, integrated reward transformation for faster convergence. The resulting algorithm is efficient, learns smoothly without dangerous jumps in solution space, and works well in applications of complex high degree-of-freedom robots.

am ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Using reward-weighted regression for reinforcement learning of task space control

Peters, J., Schaal, S.

In Proceedings of the 2007 IEEE International Symposium on Approximate Dynamic Programming and Reinforcement Learning, pages: 262-267, Honolulu, Hawaii, April 1-5, 2007, 2007, clmc (inproceedings)

Abstract
In this paper, we evaluate different versions from the three main kinds of model-free policy gradient methods, i.e., finite difference gradients, `vanilla' policy gradients and natural policy gradients. Each of these methods is first presented in its simple form and subsequently refined and optimized. By carrying out numerous experiments on the cart pole regulator benchmark we aim to provide a useful baseline for future research on parameterized policy search algorithms. Portable C++ code is provided for both plant and algorithms; thus, the results in this paper can be reevaluated, reused and new algorithms can be inserted with ease.

am ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Evaluation of Policy Gradient Methods and Variants on the Cart-Pole Benchmark

Riedmiller, M., Peters, J., Schaal, S.

In Proceedings of the 2007 IEEE International Symposium on Approximate Dynamic Programming and Reinforcement Learning, pages: 254-261, ADPRL, 2007, clmc (inproceedings)

Abstract
In this paper, we evaluate different versions from the three main kinds of model-free policy gradient methods, i.e., finite difference gradients, `vanilla' policy gradients and natural policy gradients. Each of these methods is first presented in its simple form and subsequently refined and optimized. By carrying out numerous experiments on the cart pole regulator benchmark we aim to provide a useful baseline for future research on parameterized policy search algorithms. Portable C++ code is provided for both plant and algorithms; thus, the results in this paper can be reevaluated, reused and new algorithms can be inserted with ease.

am ei

PDF [BibTex]

PDF [BibTex]


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A strategy for vision-based controlled pushing of microparticles

Lynch, N. A., Onal, C., Schuster, E., Sitti, M.

In Robotics and Automation, 2007 IEEE International Conference on, pages: 1413-1418, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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Uncertain 3D Force Fields in Reaching Movements: Do Humans Favor Robust or Average Performance?

Mistry, M., Theodorou, E., Hoffmann, H., Schaal, S.

In Abstracts of the 37th Meeting of the Society of Neuroscience, 2007, clmc (inproceedings)

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PDF [BibTex]

PDF [BibTex]


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Applying the episodic natural actor-critic architecture to motor primitive learning

Peters, J., Schaal, S.

In Proceedings of the 2007 European Symposium on Artificial Neural Networks (ESANN), Bruges, Belgium, April 25-27, 2007, clmc (inproceedings)

Abstract
In this paper, we investigate motor primitive learning with the Natural Actor-Critic approach. The Natural Actor-Critic consists out of actor updates which are achieved using natural stochastic policy gradients while the critic obtains the natural policy gradient by linear regression. We show that this architecture can be used to learn the Òbuilding blocks of movement generationÓ, called motor primitives. Motor primitives are parameterized control policies such as splines or nonlinear differential equations with desired attractor properties. We show that our most modern algorithm, the Episodic Natural Actor-Critic outperforms previous algorithms by at least an order of magnitude. We demonstrate the efficiency of this reinforcement learning method in the application of learning to hit a baseball with an anthropomorphic robot arm.

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link (url) [BibTex]

link (url) [BibTex]


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A computational model of human trajectory planning based on convergent flow fields

Hoffman, H., Schaal, S.

In Abstracts of the 37st Meeting of the Society of Neuroscience, San Diego, CA, Nov. 3-7, 2007, clmc (inproceedings)

Abstract
A popular computational model suggests that smooth reaching movements are generated in humans by minimizing a difference vector between hand and target in visual coordinates (Shadmehr and Wise, 2005). To achieve such a task, the optimal joint accelerations may be pre-computed. However, this pre-planning is inflexible towards perturbations of the limb, and there is strong evidence that reaching movements can be modified on-line at any moment during the movement. Thus, next-state planning models (Bullock and Grossberg, 1988) have been suggested that compute the current control command from a function of the goal state such that the overall movement smoothly converges to the goal (see Shadmehr and Wise (2005) for an overview). So far, these models have been restricted to simple point-to-point reaching movements with (approximately) straight trajectories. Here, we present a computational model for learning and executing arbitrary trajectories that combines ideas from pattern generation with dynamic systems and the observation of convergent force fields, which control a frog leg after spinal stimulation (Giszter et al., 1993). In our model, we incorporate the following two observations: first, the orientation of vectors in a force field is invariant over time, but their amplitude is modulated by a time-varying function, and second, two force fields add up when stimulated simultaneously (Giszter et al., 1993). This addition of convergent force fields varying over time results in a virtual trajectory (a moving equilibrium point) that correlates with the actual leg movement (Giszter et al., 1993). Our next-state planner is a set of differential equations that provide the desired end-effector or joint accelerations using feedback of the current state of the limb. These accelerations can be interpreted as resulting from a damped spring that links the current limb position with a virtual trajectory. This virtual trajectory can be learned to realize any desired limb trajectory and velocity profile, and learning is efficient since the time-modulated sum of convergent force fields equals a sum of weighted basis functions (Gaussian time pulses). Thus, linear algebra is sufficient to compute these weights, which correspond to points on the virtual trajectory. During movement execution, the differential equation corrects automatically for perturbations and brings back smoothly the limb towards the goal. Virtual trajectories can be rescaled and added allowing to build a set of movement primitives to describe movements more complex than previously learned. We demonstrate the potential of the suggested model by learning and generating a wide variety of movements.

am

[BibTex]

[BibTex]


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Hand placement during quadruped locomotion in a humanoid robot: A dynamical system approach

Degallier, S., Righetti, L., Ijspeert, A.

In 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, pages: 2047-2052, IEEE, San Diego, USA, 2007 (inproceedings)

Abstract
Locomotion on an irregular surface is a challenging task in robotics. Among different problems to solve to obtain robust locomotion, visually guided locomotion and accurate foot placement are of crucial importance. Robust controllers able to adapt to sensory-motor feedbacks, in particular to properly place feet on specific locations, are thus needed. Dynamical systems are well suited for this task as any online modification of the parameters leads to a smooth adaptation of the trajectories, allowing a safe integration of sensory-motor feedback. In this contribution, as a first step in the direction of locomotion on irregular surfaces, we present a controller that allows hand placement during crawling in a simulated humanoid robot. The goal of the controller is to superimpose rhythmic movements for crawling with discrete (i.e. short-term) modulations of the hand placements to reach specific marks on the ground.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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A Computational Model of Arm Trajectory Modification Using Dynamic Movement Primitives

Mohajerian, P., Hoffmann, H., Mistry, M., Schaal, S.

In Abstracts of the 37st Meeting of the Society of Neuroscience, San Diego, CA, Nov 3-7, 2007, clmc (inproceedings)

Abstract
Several scientists used a double-step target-displacement protocol to investigate how an unexpected upcoming new target modifies ongoing discrete movements. Interesting observations are the initial direction of the movement, the spatial path of the movement to the second target, and the amplification of the speed in the second movement. Experimental data show that the above properties are influenced by the movement reaction time and the interstimulus interval between the onset of the first and second target. Hypotheses in the literature concerning the interpretation of the observed data include a) the second movement is superimposed on the first movement (Henis and Flash, 1995), b) the first movement is aborted and the second movement is planned to smoothly connect the current state of the arm with the new target (Hoff and Arbib, 1992), c) the second movement is initiated by a new control signal that replaces the first movement's control signal, but does not take the state of the system into account (Flanagan et al., 1993), and (d) the second movement is initiated by a new goal command, but the control structure stays unchanged, and feed-back from the current state is taken into account (Hoff and Arbib, 1993). We investigate target switching from the viewpoint of Dynamic Movement Primitives (DMPs). DMPs are trajectory planning units that are formalized as stable nonlinear attractor systems (Ijspeert et al., 2002). They are a useful framework for biological motor control as they are highly flexible in creating complex rhythmic and discrete behaviors that can quickly adapt to the inevitable perturbations of dynamically changing, stochastic environments. In this model, target switching is accomplished simply by updating the target input to the discrete movement primitive for reaching. The reaching trajectory in this model can be straight or take any other route; in contrast, the Hoff and Arbib (1993) model is restricted to straight reaching movement plans. In the present study, we use DMPs to reproduce in simulation a large number of target-switching experimental data from the literature and to show that online correction and the observed target switching phenomena can be accomplished by changing the goal state of an on-going DMP, without the need to switch to different movement primitives or to re-plan the movement. :

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PDF [BibTex]

PDF [BibTex]


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Inverse dynamics control with floating base and constraints

Nakanishi, J., Mistry, M., Schaal, S.

In International Conference on Robotics and Automation (ICRA2007), pages: 1942-1947, Rome, Italy, April 10-14, 2007, clmc (inproceedings)

Abstract
In this paper, we address the issues of compliant control of a robot under contact constraints with a goal of using joint space based pattern generators as movement primitives, as often considered in the studies of legged locomotion and biological motor control. For this purpose, we explore inverse dynamics control of constrained dynamical systems. When the system is overconstrained, it is not straightforward to formulate an inverse dynamics control law since the problem becomes an ill-posed one, where infinitely many combinations of joint torques are possible to achieve the desired joint accelerations. The goal of this paper is to develop a general and computationally efficient inverse dynamics algorithm for a robot with a free floating base and constraints. We suggest an approximate way of computing inverse dynamics algorithm by treating constraint forces computed with a Lagrange multiplier method as simply external forces based on FeatherstoneÕs floating base formulation of inverse dynamics. We present how all the necessary quantities to compute our controller can be efficiently extracted from FeatherstoneÕs spatial notation of robot dynamics. We evaluate the effectiveness of the suggested approach on a simulated biped robot model.

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link (url) [BibTex]

link (url) [BibTex]


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Lower body realization of the baby humanoid - ‘iCub’

Tsagarakis, N., Becchi, F., Righetti, L., Ijspeert, A., Caldwell, D.

In 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, pages: 3616-3622, IEEE, San Diego, USA, 2007 (inproceedings)

Abstract
Nowadays, the understanding of the human cognition and it application to robotic systems forms a great challenge of research. The iCub is a robotic platform that was developed within the RobotCub European project to provide the cognition research community with an open baby- humanoid platform for understanding and development of cognitive systems. In this paper we present the design requirements and mechanical realization of the lower body developed for the "iCub". In particular the leg and the waist mechanisms adopted for lower body to match the size and physical abilities of a 2 frac12 year old human baby are introduced.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Kernel carpentry for onlne regression using randomly varying coefficient model

Edakunni, N. U., Schaal, S., Vijayakumar, S.

In Proceedings of the 20th International Joint Conference on Artificial Intelligence, Hyderabad, India: Jan. 6-12, 2007, clmc (inproceedings)

Abstract
We present a Bayesian formulation of locally weighted learning (LWL) using the novel concept of a randomly varying coefficient model. Based on this, we propose a mechanism for multivariate non-linear regression using spatially localised linear models that learns completely independent of each other, uses only local information and adapts the local model complexity in a data driven fashion. We derive online updates for the model parameters based on variational Bayesian EM. The evaluation of the proposed algorithm against other state-of-the-art methods reveal the excellent, robust generalization performance beside surprisingly efficient time and space complexity properties. This paper, for the first time, brings together the computational efficiency and the adaptability of Õnon-competitiveÕ locally weighted learning schemes and the modeling guarantees of the Bayesian formulation.

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link (url) [BibTex]

link (url) [BibTex]


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Autonomous 2D microparticle manipulation based on visual feedback

Onal, C. D., Sitti, M.

In Advanced intelligent mechatronics, 2007 IEEE/ASME international conference on, pages: 1-6, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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A robust quadruped walking gait for traversing rough terrain

Pongas, D., Mistry, M., Schaal, S.

In International Conference on Robotics and Automation (ICRA2007), pages: 1474-1479, Rome, April 10-14, 2007, 2007, clmc (inproceedings)

Abstract
Legged locomotion excels when terrains become too rough for wheeled systems or open-loop walking pattern generators to succeed, i.e., when accurate foot placement is of primary importance in successfully reaching the task goal. In this paper we address the scenario where the rough terrain is traversed with a static walking gait, and where for every foot placement of a leg, the location of the foot placement was selected irregularly by a planning algorithm. Our goal is to adjust a smooth walking pattern generator with the selection of every foot placement such that the COG of the robot follows a stable trajectory characterized by a stability margin relative to the current support triangle. We propose a novel parameterization of the COG trajectory based on the current position, velocity, and acceleration of the four legs of the robot. This COG trajectory has guaranteed continuous velocity and acceleration profiles, which leads to continuous velocity and acceleration profiles of the leg movement, which is ideally suited for advanced model-based controllers. Pitch, yaw, and ground clearance of the robot are easily adjusted automatically under any terrain situation. We evaluate our gait generation technique on the Little-Dog quadruped robot when traversing complex rocky and sloped terrains.

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link (url) [BibTex]

link (url) [BibTex]


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Bayesian Nonparametric Regression with Local Models

Ting, J., Schaal, S.

In Workshop on Robotic Challenges for Machine Learning, NIPS 2007, 2007, clmc (inproceedings)

am

[BibTex]

[BibTex]


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STRIDE: A highly maneuverable and non-tethered water strider robot

Song, Y. S., Sitti, M.

In Robotics and Automation, 2007 IEEE International Conference on, pages: 980-984, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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Dry spinning polymeric nano/microfiber arrays using glass micropipettes with controlled porosities and fiber diameters

Nain, A. S., Gupta, A., Amon, C., Sitti, M.

In Nanotechnology, 2007. IEEE-NANO 2007. 7th IEEE Conference on, pages: 728-732, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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Task space control with prioritization for balance and locomotion

Mistry, M., Nakanishi, J., Schaal, S.

In IEEE International Conference on Intelligent Robotics Systems (IROS 2007), San Diego, CA: Oct. 29 Ð Nov. 2, 2007, clmc (inproceedings)

Abstract
This paper addresses locomotion with active balancing, via task space control with prioritization. The center of gravity (COG) and foot of the swing leg are treated as task space control points. Floating base inverse kinematics with constraints is employed, thereby allowing for a mobile platform suitable for locomotion. Different techniques of task prioritization are discussed and we clarify differences and similarities of previous suggested work. Varying levels of prioritization for control are examined with emphasis on singularity robustness and the negative effects of constraint switching. A novel controller for task space control of balance and locomotion is developed which attempts to address singularity robustness, while minimizing discontinuities created by constraint switching. Controllers are evaluated using a quadruped robot simulator engaging in a locomotion task.

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link (url) [BibTex]

link (url) [BibTex]


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Microrobotically fabricated biological scaffolds for tissue engineering

Nain, A. S., Chung, F., Rule, M., Jadlowiec, J. A., Campbell, P. G., Amon, C., Sitti, M.

In Robotics and Automation, 2007 IEEE International Conference on, pages: 1918-1923, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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Bacterial flagella assisted propulsion of patterned latex particles: Effect of particle size

Behkam, B., Sitti, M.

In Nanotechnology, 2007. IEEE-NANO 2007. 7th IEEE Conference on, pages: 723-727, 2007 (inproceedings)

pi

Project Page [BibTex]

Project Page [BibTex]


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A scaled bilateral control system for experimental 1-D teleoperated nanomanipulation applications

Onal, C. D., Pawashe, C., Sitti, M.

In Intelligent Robots and Systems, 2007. IROS 2007. IEEE/RSJ International Conference on, pages: 483-488, 2007 (inproceedings)

pi

[BibTex]

[BibTex]


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Guided Self-organisation for Autonomous Robot Development

Martius, G., Herrmann, J. M., Der, R.

In Advances in Artificial Life 9th European Conference, ECAL 2007, 4648, pages: 766-775, LNCS, Springer, 2007 (inproceedings)

al

[BibTex]

[BibTex]

2004


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Attentional Modulation of Auditory Event-Related Potentials in a Brain-Computer Interface

Hill, J., Lal, T., Bierig, K., Birbaumer, N., Schölkopf, B.

In BioCAS04, (S3/5/INV- S3/17-20):4, IEEE Computer Society, Los Alamitos, CA, USA, 2004 IEEE International Workshop on Biomedical Circuits and Systems, December 2004 (inproceedings)

Abstract
Motivated by the particular problems involved in communicating with "locked-in" paralysed patients, we aim to develop a brain-computer interface that uses auditory stimuli. We describe a paradigm that allows a user to make a binary decision by focusing attention on one of two concurrent auditory stimulus sequences. Using Support Vector Machine classification and Recursive Channel Elimination on the independent components of averaged event-related potentials, we show that an untrained user‘s EEG data can be classified with an encouragingly high level of accuracy. This suggests that it is possible for users to modulate EEG signals in a single trial by the conscious direction of attention, well enough to be useful in BCI.

ei

PDF Web DOI [BibTex]

2004


PDF Web DOI [BibTex]


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Modelling Spikes with Mixtures of Factor Analysers

Görür, D., Rasmussen, C., Tolias, A., Sinz, F., Logothetis, N.

In Pattern Recognition, pages: 391-398, LNCS 3175, (Editors: Rasmussen, C. E. , H.H. Bülthoff, B. Schölkopf, M.A. Giese), Springer, Berlin, Germany, 26th DAGM Symposium, September 2004 (inproceedings)

Abstract
Identifying the action potentials of individual neurons from extracellular recordings, known as spike sorting, is a challenging problem. We consider the spike sorting problem using a generative model,mixtures of factor analysers, which concurrently performs clustering and feature extraction. The most important advantage of this method is that it quantifies the certainty with which the spikes are classified. This can be used as a means for evaluating the quality of clustering and therefore spike isolation. Using this method, nearly simultaneously occurring spikes can also be modelled which is a hard task for many of the spike sorting methods. Furthermore, modelling the data with a generative model allows us to generate simulated data.

ei

PDF PDF DOI [BibTex]

PDF PDF DOI [BibTex]


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Learning Depth From Stereo

Sinz, F., Candela, J., BakIr, G., Rasmussen, C., Franz, M.

In 26th DAGM Symposium, pages: 245-252, LNCS 3175, (Editors: Rasmussen, C. E., H. H. Bülthoff, B. Schölkopf, M. A. Giese), Springer, Berlin, Germany, 26th DAGM Symposium, September 2004 (inproceedings)

Abstract
We compare two approaches to the problem of estimating the depth of a point in space from observing its image position in two different cameras: 1.~The classical photogrammetric approach explicitly models the two cameras and estimates their intrinsic and extrinsic parameters using a tedious calibration procedure; 2.~A generic machine learning approach where the mapping from image to spatial coordinates is directly approximated by a Gaussian Process regression. Our results show that the generic learning approach, in addition to simplifying the procedure of calibration, can lead to higher depth accuracies than classical calibration although no specific domain knowledge is used.

ei

PDF PostScript Web [BibTex]

PDF PostScript Web [BibTex]


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Learning to Find Graph Pre-Images

BakIr, G., Zien, A., Tsuda, K.

In Pattern Recognition, pages: 253-261, (Editors: Rasmussen, C. E., H. H. Bülthoff, B. Schölkopf, M. A. Giese), Springer, Berlin, Germany, 26th DAGM Symposium, August 2004 (inproceedings)

Abstract
The recent development of graph kernel functions has made it possible to apply well-established machine learning methods to graphs. However, to allow for analyses that yield a graph as a result, it is necessary to solve the so-called pre-image problem: to reconstruct a graph from its feature space representation induced by the kernel. Here, we suggest a practical solution to this problem.

ei

PostScript PDF DOI [BibTex]

PostScript PDF DOI [BibTex]


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Exponential Families for Conditional Random Fields

Altun, Y., Smola, A., Hofmann, T.

In Proceedings of the 20th Annual Conference on Uncertainty in Artificial Intelligence (UAI 2004), pages: 2-9, (Editors: Chickering, D.M. , J.Y. Halpern), Morgan Kaufmann, San Francisco, CA, USA, 20th Annual Conference on Uncertainty in Artificial Intelligence (UAI), July 2004 (inproceedings)

Abstract
In this paper we define conditional random fields in reproducing kernel Hilbert spaces and show connections to Gaussian Process classification. More specifically, we prove decomposition results for undirected graphical models and we give constructions for kernels. Finally we present efficient means of solving the optimization problem using reduced rank decompositions and we show how stationarity can be exploited efficiently in the optimization process.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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PAC-Bayesian Generic Chaining

Audibert, J., Bousquet, O.

In Advances in Neural Information Processing Systems 16, pages: 1125-1132 , (Editors: Thrun, S., L.K. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
There exist many different generalization error bounds for classification. Each of these bounds contains an improvement over the others for certain situations. Our goal is to combine these different improvements into a single bound. In particular we combine the PAC-Bayes approach introduced by McAllester, which is interesting for averaging classifiers, with the optimal union bound provided by the generic chaining technique developed by Fernique and Talagrand. This combination is quite natural since the generic chaining is based on the notion of majorizing measures, which can be considered as priors on the set of classifiers, and such priors also arise in the PAC-bayesian setting.

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PDF Web [BibTex]

PDF Web [BibTex]


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Prediction on Spike Data Using Kernel Algorithms

Eichhorn, J., Tolias, A., Zien, A., Kuss, M., Rasmussen, C., Weston, J., Logothetis, N., Schölkopf, B.

In Advances in Neural Information Processing Systems 16, pages: 1367-1374, (Editors: S Thrun and LK Saul and B Schölkopf), MIT Press, Cambridge, MA, USA, 17th Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We report and compare the performance of different learning algorithms based on data from cortical recordings. The task is to predict the orientation of visual stimuli from the activity of a population of simultaneously recorded neurons. We compare several ways of improving the coding of the input (i.e., the spike data) as well as of the output (i.e., the orientation), and report the results obtained using different kernel algorithms.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Warped Gaussian Processes

Snelson, E., Rasmussen, CE., Ghahramani, Z.

In Advances in Neural Information Processing Systems 16, pages: 337-344, (Editors: Thrun, S., L.K. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We generalise the Gaussian process (GP) framework for regression by learning a nonlinear transformation of the GP outputs. This allows for non-Gaussian processes and non-Gaussian noise. The learning algorithm chooses a nonlinear transformation such that transformed data is well-modelled by a GP. This can be seen as including a preprocessing transformation as an integral part of the probabilistic modelling problem, rather than as an ad-hoc step. We demonstrate on several real regression problems that learning the transformation can lead to significantly better performance than using a regular GP, or a GP with a fixed transformation.

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PDF Web [BibTex]

PDF Web [BibTex]


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Ranking on Data Manifolds

Zhou, D., Weston, J., Gretton, A., Bousquet, O., Schölkopf, B.

In Advances in neural information processing systems 16, pages: 169-176, (Editors: S Thrun and L Saul and B Schölkopf), MIT Press, Cambridge, MA, USA, 17th Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
The Google search engine has enjoyed a huge success with its web page ranking algorithm, which exploits global, rather than local, hyperlink structure of the web using random walks. Here we propose a simple universal ranking algorithm for data lying in the Euclidean space, such as text or image data. The core idea of our method is to rank the data with respect to the intrinsic manifold structure collectively revealed by a great amount of data. Encouraging experimental results from synthetic, image, and text data illustrate the validity of our method.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Gaussian Processes in Reinforcement Learning

Rasmussen, C., Kuss, M.

In Advances in Neural Information Processing Systems 16, pages: 751-759, (Editors: Thrun, S., L. K. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We exploit some useful properties of Gaussian process (GP) regression models for reinforcement learning in continuous state spaces and discrete time. We demonstrate how the GP model allows evaluation of the value function in closed form. The resulting policy iteration algorithm is demonstrated on a simple problem with a two dimensional state space. Further, we speculate that the intrinsic ability of GP models to characterise distributions of functions would allow the method to capture entire distributions over future values instead of merely their expectation, which has traditionally been the focus of much of reinforcement learning.

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PDF Web [BibTex]

PDF Web [BibTex]


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Learning with Local and Global Consistency

Zhou, D., Bousquet, O., Lal, T., Weston, J., Schölkopf, B.

In Advances in Neural Information Processing Systems 16, pages: 321-328, (Editors: S Thrun and LK Saul and B Schölkopf), MIT Press, Cambridge, MA, USA, 17th Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We consider the general problem of learning from labeled and unlabeled data, which is often called semi-supervised learning or transductive inference. A principled approach to semi-supervised learning is to design a classifying function which is sufficiently smooth with respect to the intrinsic structure collectively revealed by known labeled and unlabeled points. We present a simple algorithm to obtain such a smooth solution. Our method yields encouraging experimental results on a number of classification problems and demonstrates effective use of unlabeled data.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Learning to Find Pre-Images

Bakir, G., Weston, J., Schölkopf, B.

In Advances in Neural Information Processing Systems 16, pages: 449-456, (Editors: S Thrun and LK Saul and B Schölkopf), MIT Press, Cambridge, MA, USA, 17th Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We consider the problem of reconstructing patterns from a feature map. Learning algorithms using kernels to operate in a reproducing kernel Hilbert space (RKHS) express their solutions in terms of input points mapped into the RKHS. We introduce a technique based on kernel principal component analysis and regression to reconstruct corresponding patterns in the input space (aka pre-images) and review its performance in several applications requiring the construction of pre-images. The introduced technique avoids difficult and/or unstable numerical optimization, is easy to implement and, unlike previous methods, permits the computation of pre-images in discrete input spaces.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Measure Based Regularization

Bousquet, O., Chapelle, O., Hein, M.

In Advances in Neural Information Processing Systems 16, pages: 1221-1228, (Editors: Thrun, S., L. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We address in this paper the question of how the knowledge of the marginal distribution $P(x)$ can be incorporated in a learning algorithm. We suggest three theoretical methods for taking into account this distribution for regularization and provide links to existing graph-based semi-supervised learning algorithms. We also propose practical implementations.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Insights from Machine Learning Applied to Human Visual Classification

Graf, A., Wichmann, F.

In Advances in Neural Information Processing Systems 16, pages: 905-912, (Editors: Thrun, S., L. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
We attempt to understand visual classification in humans using both psychophysical and machine learning techniques. Frontal views of human faces were used for a gender classification task. Human subjects classified the faces and their gender judgment, reaction time and confidence rating were recorded. Several hyperplane learning algorithms were used on the same classification task using the Principal Components of the texture and flowfield representation of the faces. The classification performance of the learning algorithms was estimated using the face database with the true gender of the faces as labels, and also with the gender estimated by the subjects. We then correlated the human responses to the distance of the stimuli to the separating hyperplane of the learning algorithms. Our results suggest that human classification can be modeled by some hyperplane algorithms in the feature space we used. For classification, the brain needs more processing for stimuli close to that hyperplane than for those further away.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Image Construction by Linear Programming

Tsuda, K., Rätsch, G.

In Advances in Neural Information Processing Systems 16, pages: 57-64, (Editors: Thrun, S., L.K. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
A common way of image denoising is to project a noisy image to the subspace of admissible images made for instance by PCA. However, a major drawback of this method is that all pixels are updated by the projection, even when only a few pixels are corrupted by noise or occlusion. We propose a new method to identify the noisy pixels by 1-norm penalization and update the identified pixels only. The identification and updating of noisy pixels are formulated as one linear program which can be solved efficiently. Especially, one can apply the ν-trick to directly specify the fraction of pixels to be reconstructed. Moreover, we extend the linear program to be able to exploit prior knowledge that occlusions often appear in contiguous blocks (e.g. sunglasses on faces). The basic idea is to penalize boundary points and interior points of the occluded area differently. We are able to show the ν-property also for this extended LP leading a method which is easy to use. Experimental results impressively demonstrate the power of our approach.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Semi-Supervised Protein Classification using Cluster Kernels

Weston, J., Leslie, C., Zhou, D., Elisseeff, A., Noble, W.

In Advances in Neural Information Processing Systems 16, pages: 595-602, (Editors: Thrun, S., L.K. Saul, B. Schölkopf), MIT Press, Cambridge, MA, USA, Seventeenth Annual Conference on Neural Information Processing Systems (NIPS), June 2004 (inproceedings)

Abstract
A key issue in supervised protein classification is the representation of input sequences of amino acids. Recent work using string kernels for protein data has achieved state-of-the-art classification performance. However, such representations are based only on labeled data --- examples with known 3D structures, organized into structural classes --- while in practice, unlabeled data is far more plentiful. In this work, we develop simple and scalable cluster kernel techniques for incorporating unlabeled data into the representation of protein sequences. We show that our methods greatly improve the classification performance of string kernels and outperform standard approaches for using unlabeled data, such as adding close homologs of the positive examples to the training data. We achieve equal or superior performance to previously presented cluster kernel methods while achieving far greater computational efficiency.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Kernel Hebbian Algorithm for single-frame super-resolution

Kim, K., Franz, M., Schölkopf, B.

In Computer Vision - ECCV 2004, LNCS vol. 3024, pages: 135-149, (Editors: A Leonardis and H Bischof), Springer, Berlin, Germany, 8th European Conference on Computer Vision (ECCV), May 2004 (inproceedings)

Abstract
This paper presents a method for single-frame image super-resolution using an unsupervised learning technique. The required prior knowledge about the high-resolution images is obtained from Kernel Principal Component Analysis (KPCA). The original form of KPCA, however, can be only applied to strongly restricted image classes due to the limited number of training examples that can be processed. We therefore propose a new iterative method for performing KPCA, the {em Kernel Hebbian Algorithm}. By kernelizing the Generalized Hebbian Algorithm, one can iteratively estimate the Kernel Principal Components with only linear order memory complexity. The resulting super-resolution algorithm shows a comparable performance to the existing supervised methods on images containing faces and natural scenes.

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PDF Web [BibTex]

PDF Web [BibTex]


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Unifying Colloborative and Content-Based Filtering.

Basilico, J., Hofmann, T.

In ACM International Conference Proceeding Series, pages: 65 , (Editors: Greiner, R. , D. Schuurmans), ACM Press, New York, USA, ICLM, 2004 (inproceedings)

Abstract
Collaborative and content-based filtering are two paradigms that have been applied in the context of recommender systems and user preference prediction. This paper proposes a novel, unified approach that systematically integrates all available training information such as past user-item ratings as well as attributes of items or users to learn a prediction function. The key ingredient of our method is the design of a suitable kernel or similarity function between user-item pairs that allows simultaneous generalization across the user and item dimensions. We propose an on-line algorithm (JRank) that generalizes perceptron learning. Experimental results on the EachMovie data set show significant improvements over standard approaches.

ei

PDF [BibTex]

PDF [BibTex]