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2013


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Rapid Distance-Based Outlier Detection via Sampling

Sugiyama, M., Borgwardt, KM.

In Advances in Neural Information Processing Systems 26, pages: 467-475, (Editors: C.J.C. Burges and L. Bottou and M. Welling and Z. Ghahramani and K.Q. Weinberger), 27th Annual Conference on Neural Information Processing Systems (NIPS), 2013 (inproceedings)

ei

PDF [BibTex]

2013


PDF [BibTex]


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Probabilistic Movement Primitives

Paraschos, A., Daniel, C., Peters, J., Neumann, G.

In Advances in Neural Information Processing Systems 26, pages: 2616-2624, (Editors: C.J.C. Burges and L. Bottou and M. Welling and Z. Ghahramani and K.Q. Weinberger), 27th Annual Conference on Neural Information Processing Systems (NIPS), 2013 (inproceedings)

ei

PDF PDF [BibTex]

PDF PDF [BibTex]


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Causal Inference on Time Series using Restricted Structural Equation Models

Peters, J., Janzing, D., Schölkopf, B.

In Advances in Neural Information Processing Systems 26, pages: 154-162, (Editors: C.J.C. Burges, L. Bottou, M. Welling, Z. Ghahramani, and K.Q. Weinberger), 27th Annual Conference on Neural Information Processing Systems (NIPS), 2013 (inproceedings)

ei

PDF [BibTex]

PDF [BibTex]


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Regression-tree Tuning in a Streaming Setting

Kpotufe, S., Orabona, F.

In Advances in Neural Information Processing Systems 26, pages: 1788-1796, (Editors: C.J.C. Burges and L. Bottou and M. Welling and Z. Ghahramani and K.Q. Weinberger), 27th Annual Conference on Neural Information Processing Systems (NIPS), 2013 (inproceedings)

ei

PDF [BibTex]

PDF [BibTex]


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Density estimation from unweighted k-nearest neighbor graphs: a roadmap

von Luxburg, U., Alamgir, M.

In Advances in Neural Information Processing Systems 26, pages: 225-233, (Editors: C.J.C. Burges and L. Bottou and M. Welling and Z. Ghahramani and K.Q. Weinberger), 27th Annual Conference on Neural Information Processing Systems (NIPS), 2013 (inproceedings)

ei

PDF [BibTex]

PDF [BibTex]


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Open-Box Spectral Clustering: Applications to Medical Image Analysis

Schultz, T., Kindlmann, G.

IEEE Transactions on Visualization and Computer Graphics, 19(12):2100-2108, 2013 (article)

ei

DOI [BibTex]

DOI [BibTex]


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im3shape: a maximum likelihood galaxy shear measurement code for cosmic gravitational lensing

Zuntz, J., Kacprzak, T., Voigt, L., Hirsch, M., Rowe, B., Bridle, S.

Monthly Notices of the Royal Astronomical Society, 434(2):1604-1618, Oxford University Press, 2013 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Linear mixed models for genome-wide association studies

Lippert, C.

University of Tübingen, Germany, 2013 (phdthesis)

ei

[BibTex]

[BibTex]


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Estimating Human Pose with Flowing Puppets

Zuffi, S., Romero, J., Schmid, C., Black, M. J.

In IEEE International Conference on Computer Vision (ICCV), pages: 3312-3319, 2013 (inproceedings)

Abstract
We address the problem of upper-body human pose estimation in uncontrolled monocular video sequences, without manual initialization. Most current methods focus on isolated video frames and often fail to correctly localize arms and hands. Inferring pose over a video sequence is advantageous because poses of people in adjacent frames exhibit properties of smooth variation due to the nature of human and camera motion. To exploit this, previous methods have used prior knowledge about distinctive actions or generic temporal priors combined with static image likelihoods to track people in motion. Here we take a different approach based on a simple observation: Information about how a person moves from frame to frame is present in the optical flow field. We develop an approach for tracking articulated motions that "links" articulated shape models of people in adjacent frames trough the dense optical flow. Key to this approach is a 2D shape model of the body that we use to compute how the body moves over time. The resulting "flowing puppets" provide a way of integrating image evidence across frames to improve pose inference. We apply our method on a challenging dataset of TV video sequences and show state-of-the-art performance.

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pdf code data DOI Project Page Project Page Project Page [BibTex]

pdf code data DOI Project Page Project Page Project Page [BibTex]


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Maximizing Kepler science return per telemetered pixel: Detailed models of the focal plane in the two-wheel era

Hogg, D. W., Angus, R., Barclay, T., Dawson, R., Fergus, R., Foreman-Mackey, D., Harmeling, S., Hirsch, M., Lang, D., Montet, B. T., Schiminovich, D., Schölkopf, B.

arXiv:1309.0653, 2013 (techreport)

ei

link (url) [BibTex]

link (url) [BibTex]


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Accurate detection of differential RNA processing

Drewe, P., Stegle, O., Hartmann, L., Kahles, A., Bohnert, R., Wachter, A., Borgwardt, K. M., Rätsch, G.

Nucleic Acids Research, 41(10):5189-5198, 2013 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Maximizing Kepler science return per telemetered pixel: Searching the habitable zones of the brightest stars

Montet, B. T., Angus, R., Barclay, T., Dawson, R., Fergus, R., Foreman-Mackey, D., Harmeling, S., Hirsch, M., Hogg, D. W., Lang, D., Schiminovich, D., Schölkopf, B.

arXiv:1309.0654, 2013 (techreport)

ei

link (url) [BibTex]

link (url) [BibTex]


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Detecting regulatory gene–environment interactions with unmeasured environmental factors

Fusi, N., Lippert, C., Borgwardt, K. M., Lawrence, N. D., Stegle, O.

Bioinformatics, 29(11):1382-1389, 2013 (article)

ei

DOI [BibTex]

DOI [BibTex]


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A Comparison of Directional Distances for Hand Pose Estimation

Tzionas, D., Gall, J.

In German Conference on Pattern Recognition (GCPR), 8142, pages: 131-141, Lecture Notes in Computer Science, (Editors: Weickert, Joachim and Hein, Matthias and Schiele, Bernt), Springer, 2013 (inproceedings)

Abstract
Benchmarking methods for 3d hand tracking is still an open problem due to the difficulty of acquiring ground truth data. We introduce a new dataset and benchmarking protocol that is insensitive to the accumulative error of other protocols. To this end, we create testing frame pairs of increasing difficulty and measure the pose estimation error separately for each of them. This approach gives new insights and allows to accurately study the performance of each feature or method without employing a full tracking pipeline. Following this protocol, we evaluate various directional distances in the context of silhouette-based 3d hand tracking, expressed as special cases of a generalized Chamfer distance form. An appropriate parameter setup is proposed for each of them, and a comparative study reveals the best performing method in this context.

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pdf Supplementary Project Page link (url) DOI Project Page [BibTex]

pdf Supplementary Project Page link (url) DOI Project Page [BibTex]


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On the Relations and Differences between Popper Dimension, Exclusion Dimension and VC-Dimension

Seldin, Y., Schölkopf, B.

In Empirical Inference - Festschrift in Honor of Vladimir N. Vapnik, pages: 53-57, 6, (Editors: Schölkopf, B., Luo, Z. and Vovk, V.), Springer, 2013 (inbook)

ei

[BibTex]

[BibTex]


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Modeling and Learning Complex Motor Tasks: A case study on Robot Table Tennis

Mülling, K.

Technical University Darmstadt, Germany, 2013 (phdthesis)

ei

[BibTex]

[BibTex]


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Fragmentation of Slow Wave Sleep after Onset of Complete Locked-In State

Soekadar, S. R., Born, J., Birbaumer, N., Bensch, M., Halder, S., Murguialday, A. R., Gharabaghi, A., Nijboer, F., Schölkopf, B., Martens, S.

Journal of Clinical Sleep Medicine, 9(9):951-953, 2013 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Automatic Malaria Diagnosis system

Mehrjou, A., Abbasian, T., Izadi, M.

In First RSI/ISM International Conference on Robotics and Mechatronics (ICRoM), pages: 205-211, 2013 (inproceedings)

ei

DOI [BibTex]

DOI [BibTex]


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Intention Inference and Decision Making with Hierarchical Gaussian Process Dynamics Models

Wang, Z.

Technical University Darmstadt, Germany, 2013 (phdthesis)

ei

[BibTex]


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Structural learning

Braun, D

Scholarpedia, 8(10):12312, October 2013 (article)

Abstract
Structural learning in motor control refers to a metalearning process whereby an agent extracts (abstract) invariants from its sensorimotor stream when experiencing a range of environments that share similar structure. Such invariants can then be exploited for faster generalization and learning-to-learn when experiencing novel, but related task environments.

ei

DOI [BibTex]

DOI [BibTex]


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The effect of model uncertainty on cooperation in sensorimotor interactions

Grau-Moya, J, Hez, E, Pezzulo, G, Braun, DA

Journal of the Royal Society Interface, 10(87):1-11, October 2013 (article)

Abstract
Decision-makers have been shown to rely on probabilistic models for perception and action. However, these models can be incorrect or partially wrong in which case the decision-maker has to cope with model uncertainty. Model uncertainty has recently also been shown to be an important determinant of sensorimotor behaviour in humans that can lead to risk-sensitive deviations from Bayes optimal behaviour towards worst-case or best-case outcomes. Here, we investigate the effect of model uncertainty on cooperation in sensorimotor interactions similar to the stag-hunt game, where players develop models about the other player and decide between a pay-off-dominant cooperative solution and a risk-dominant, non-cooperative solution. In simulations, we show that players who allow for optimistic deviations from their opponent model are much more likely to converge to cooperative outcomes. We also implemented this agent model in a virtual reality environment, and let human subjects play against a virtual player. In this game, subjects' pay-offs were experienced as forces opposing their movements. During the experiment, we manipulated the risk sensitivity of the computer player and observed human responses. We found not only that humans adaptively changed their level of cooperation depending on the risk sensitivity of the computer player but also that their initial play exhibited characteristic risk-sensitive biases. Our results suggest that model uncertainty is an important determinant of cooperation in two-player sensorimotor interactions.

ei

DOI [BibTex]

DOI [BibTex]


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A Generic Deformation Model for Dense Non-Rigid Surface Registration: a Higher-Order MRF-based Approach

Zeng, Y., Wang, C., Gu, X., Samaras, D., Paragios, N.

In IEEE International Conference on Computer Vision (ICCV), pages: 3360~3367, 2013 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


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Random Forests for Real Time 3D Face Analysis

Fanelli, G., Dantone, M., Gall, J., Fossati, A., van Gool, L.

International Journal of Computer Vision, 101(3):437-458, Springer, 2013 (article)

Abstract
We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinect.

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data and code publisher's site pdf DOI Project Page [BibTex]

data and code publisher's site pdf DOI Project Page [BibTex]


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Markerless Motion Capture of Multiple Characters Using Multi-view Image Segmentation

Liu, Y., Gall, J., Stoll, C., Dai, Q., Seidel, H., Theobalt, C.

Transactions on Pattern Analysis and Machine Intelligence, 35(11):2720-2735, 2013 (article)

Abstract
Capturing the skeleton motion and detailed time-varying surface geometry of multiple, closely interacting peoples is a very challenging task, even in a multicamera setup, due to frequent occlusions and ambiguities in feature-to-person assignments. To address this task, we propose a framework that exploits multiview image segmentation. To this end, a probabilistic shape and appearance model is employed to segment the input images and to assign each pixel uniquely to one person. Given the articulated template models of each person and the labeled pixels, a combined optimization scheme, which splits the skeleton pose optimization problem into a local one and a lower dimensional global one, is applied one by one to each individual, followed with surface estimation to capture detailed nonrigid deformations. We show on various sequences that our approach can capture the 3D motion of humans accurately even if they move rapidly, if they wear wide apparel, and if they are engaged in challenging multiperson motions, including dancing, wrestling, and hugging.

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data and video pdf DOI Project Page [BibTex]

data and video pdf DOI Project Page [BibTex]


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Viewpoint and pose in body-form adaptation

Sekunova, A., Black, M., Parkinson, L., Barton, J. J. S.

Perception, 42(2):176-186, 2013 (article)

Abstract
Faces and bodies are complex structures, perception of which can play important roles in person identification and inference of emotional state. Face representations have been explored using behavioural adaptation: in particular, studies have shown that face aftereffects show relatively broad tuning for viewpoint, consistent with origin in a high-level structural descriptor far removed from the retinal image. Our goals were to determine first, if body aftereffects also showed a degree of viewpoint invariance, and second if they also showed pose invariance, given that changes in pose create even more dramatic changes in the 2-D retinal image. We used a 3-D model of the human body to generate headless body images, whose parameters could be varied to generate different body forms, viewpoints, and poses. In the first experiment, subjects adapted to varying viewpoints of either slim or heavy bodies in a neutral stance, followed by test stimuli that were all front-facing. In the second experiment, we used the same front-facing bodies in neutral stance as test stimuli, but compared adaptation from bodies in the same neutral stance to adaptation with the same bodies in different poses. We found that body aftereffects were obtained over substantial viewpoint changes, with no significant decline in aftereffect magnitude with increasing viewpoint difference between adapting and test images. Aftereffects also showed transfer across one change in pose but not across another. We conclude that body representations may have more viewpoint invariance than faces, and demonstrate at least some transfer across pose, consistent with a high-level structural description. Keywords: aftereffect, shape, face, representation

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pdf from publisher abstract pdf link (url) Project Page [BibTex]

pdf from publisher abstract pdf link (url) Project Page [BibTex]


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Thermodynamics as a theory of decision-making with information-processing costs

Ortega, PA, Braun, DA

Proceedings of the Royal Society of London A, 469(2153):1-18, May 2013 (article)

Abstract
Perfectly rational decision-makers maximize expected utility, but crucially ignore the resource costs incurred when determining optimal actions. Here, we propose a thermodynamically inspired formalization of bounded rational decision-making where information processing is modelled as state changes in thermodynamic systems that can be quantified by differences in free energy. By optimizing a free energy, bounded rational decision-makers trade off expected utility gains and information-processing costs measured by the relative entropy. As a result, the bounded rational decision-making problem can be rephrased in terms of well-known variational principles from statistical physics. In the limit when computational costs are ignored, the maximum expected utility principle is recovered. We discuss links to existing decision-making frameworks and applications to human decision-making experiments that are at odds with expected utility theory. Since most of the mathematical machinery can be borrowed from statistical physics, the main contribution is to re-interpret the formalism of thermodynamic free-energy differences in terms of bounded rational decision-making and to discuss its relationship to human decision-making experiments.

ei

DOI [BibTex]

DOI [BibTex]


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Class-Specific Hough Forests for Object Detection

Gall, J., Lempitsky, V.

In Decision Forests for Computer Vision and Medical Image Analysis, pages: 143-157, 11, (Editors: Criminisi, A. and Shotton, J.), Springer, 2013 (incollection)

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code Project Page [BibTex]

code Project Page [BibTex]


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Abstraction in Decision-Makers with Limited Information Processing Capabilities

Genewein, T, Braun, DA

pages: 1-9, NIPS Workshop Planning with Information Constraints for Control, Reinforcement Learning, Computational Neuroscience, Robotics and Games, December 2013 (conference)

Abstract
A distinctive property of human and animal intelligence is the ability to form abstractions by neglecting irrelevant information which allows to separate structure from noise. From an information theoretic point of view abstractions are desirable because they allow for very efficient information processing. In artificial systems abstractions are often implemented through computationally costly formations of groups or clusters. In this work we establish the relation between the free-energy framework for decision-making and rate-distortion theory and demonstrate how the application of rate-distortion for decision-making leads to the emergence of abstractions. We argue that abstractions are induced due to a limit in information processing capacity.

ei

link (url) [BibTex]

link (url) [BibTex]


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Bounded Rational Decision-Making in Changing Environments

Grau-Moya, J, Braun, DA

pages: 1-9, NIPS Workshop Planning with Information Constraints for Control, Reinforcement Learning, Computational Neuroscience, Robotics and Games, December 2013 (conference)

Abstract
A perfectly rational decision-maker chooses the best action with the highest utility gain from a set of possible actions. The optimality principles that describe such decision processes do not take into account the computational costs of finding the optimal action. Bounded rational decision-making addresses this problem by specifically trading off information-processing costs and expected utility. Interestingly, a similar trade-off between energy and entropy arises when describing changes in thermodynamic systems. This similarity has been recently used to describe bounded rational agents. Crucially, this framework assumes that the environment does not change while the decision-maker is computing the optimal policy. When this requirement is not fulfilled, the decision-maker will suffer inefficiencies in utility, that arise because the current policy is optimal for an environment in the past. Here we borrow concepts from non-equilibrium thermodynamics to quantify these inefficiencies and illustrate with simulations its relationship with computational resources.

ei

link (url) [BibTex]

link (url) [BibTex]


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Non-parametric hand pose estimation with object context

Romero, J., Kjellström, H., Ek, C. H., Kragic, D.

Image and Vision Computing , 31(8):555 - 564, 2013 (article)

Abstract
In the spirit of recent work on contextual recognition and estimation, we present a method for estimating the pose of human hands, employing information about the shape of the object in the hand. Despite the fact that most applications of human hand tracking involve grasping and manipulation of objects, the majority of methods in the literature assume a free hand, isolated from the surrounding environment. Occlusion of the hand from grasped objects does in fact often pose a severe challenge to the estimation of hand pose. In the presented method, object occlusion is not only compensated for, it contributes to the pose estimation in a contextual fashion; this without an explicit model of object shape. Our hand tracking method is non-parametric, performing a nearest neighbor search in a large database (.. entries) of hand poses with and without grasped objects. The system that operates in real time, is robust to self occlusions, object occlusions and segmentation errors, and provides full hand pose reconstruction from monocular video. Temporal consistency in hand pose is taken into account, without explicitly tracking the hand in the high-dim pose space. Experiments show the non-parametric method to outperform other state of the art regression methods, while operating at a significantly lower computational cost than comparable model-based hand tracking methods.

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Publisher site pdf link (url) [BibTex]

Publisher site pdf link (url) [BibTex]