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2017


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ClothCap: Seamless 4D Clothing Capture and Retargeting

Pons-Moll, G., Pujades, S., Hu, S., Black, M.

ACM Transactions on Graphics, (Proc. SIGGRAPH), 36(4):73:1-73:15, ACM, New York, NY, USA, 2017, Two first authors contributed equally (article)

Abstract
Designing and simulating realistic clothing is challenging and, while several methods have addressed the capture of clothing from 3D scans, previous methods have been limited to single garments and simple motions, lack detail, or require specialized texture patterns. Here we address the problem of capturing regular clothing on fully dressed people in motion. People typically wear multiple pieces of clothing at a time. To estimate the shape of such clothing, track it over time, and render it believably, each garment must be segmented from the others and the body. Our ClothCap approach uses a new multi-part 3D model of clothed bodies, automatically segments each piece of clothing, estimates the naked body shape and pose under the clothing, and tracks the 3D deformations of the clothing over time. We estimate the garments and their motion from 4D scans; that is, high-resolution 3D scans of the subject in motion at 60 fps. The model allows us to capture a clothed person in motion, extract their clothing, and retarget the clothing to new body shapes. ClothCap provides a step towards virtual try-on with a technology for capturing, modeling, and analyzing clothing in motion.

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video project_page paper link (url) DOI Project Page Project Page [BibTex]

2017


video project_page paper link (url) DOI Project Page Project Page [BibTex]


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Towards Accurate Marker-less Human Shape and Pose Estimation over Time

Huang, Y., Bogo, F., Lassner, C., Kanazawa, A., Gehler, P. V., Romero, J., Akhter, I., Black, M. J.

In International Conference on 3D Vision (3DV), pages: 421-430, 2017 (inproceedings)

Abstract
Existing markerless motion capture methods often assume known backgrounds, static cameras, and sequence specific motion priors, limiting their application scenarios. Here we present a fully automatic method that, given multiview videos, estimates 3D human pose and body shape. We take the recently proposed SMPLify method [12] as the base method and extend it in several ways. First we fit a 3D human body model to 2D features detected in multi-view images. Second, we use a CNN method to segment the person in each image and fit the 3D body model to the contours, further improving accuracy. Third we utilize a generic and robust DCT temporal prior to handle the left and right side swapping issue sometimes introduced by the 2D pose estimator. Validation on standard benchmarks shows our results are comparable to the state of the art and also provide a realistic 3D shape avatar. We also demonstrate accurate results on HumanEva and on challenging monocular sequences of dancing from YouTube.

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Code pdf DOI Project Page [BibTex]


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Decentralized Simultaneous Multi-target Exploration using a Connected Network of Multiple Robots

Nestmeyer, T., Robuffo Giordano, P., Bülthoff, H. H., Franchi, A.

In pages: 989-1011, Autonomous Robots, 2017 (incollection)

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[BibTex]

[BibTex]


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Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects

Tzionas, D.

University of Bonn, 2017 (phdthesis)

Abstract
Hand motion capture with an RGB-D sensor gained recently a lot of research attention, however, even most recent approaches focus on the case of a single isolated hand. We focus instead on hands that interact with other hands or with a rigid or articulated object. Our framework successfully captures motion in such scenarios by combining a generative model with discriminatively trained salient points, collision detection and physics simulation to achieve a low tracking error with physically plausible poses. All components are unified in a single objective function that can be optimized with standard optimization techniques. We initially assume a-priori knowledge of the object's shape and skeleton. In case of unknown object shape there are existing 3d reconstruction methods that capitalize on distinctive geometric or texture features. These methods though fail for textureless and highly symmetric objects like household articles, mechanical parts or toys. We show that extracting 3d hand motion for in-hand scanning effectively facilitates the reconstruction of such objects and we fuse the rich additional information of hands into a 3d reconstruction pipeline. Finally, although shape reconstruction is enough for rigid objects, there is a lack of tools that build rigged models of articulated objects that deform realistically using RGB-D data. We propose a method that creates a fully rigged model consisting of a watertight mesh, embedded skeleton and skinning weights by employing a combination of deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow.

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Thesis link (url) Project Page [BibTex]

2005


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Learning to Feel the Physics of a Body

Der, R., Hesse, F., Martius, G.

In Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 , 2, pages: 252-257, Washington, DC, USA, 2005 (inproceedings)

Abstract
Despite the tremendous progress in robotic hardware and in both sensorial and computing efficiencies the performance of contemporary autonomous robots is still far below that of simple animals. This has triggered an intensive search for alternative approaches to the control of robots. The present paper exemplifies a general approach to the self-organization of behavior which has been developed and tested in various examples in recent years. We apply this approach to an underactuated snake like artifact with a complex physical behavior which is not known to the controller. Due to the weak forces available, the controller so to say has to develop a kind of feeling for the body which is seen to emerge from our approach in a natural way with meandering and rotational collective modes being observed in computer simulation experiments.

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[BibTex]

2005


[BibTex]